XCOM 2
WotC Ballistic Shields
Показване на 1 — 10 от 16 постъпления
< 1  2 >
Обновление: 3 юни 2021 в 7:36

Pull request by Iridar ( https://github.com/Musashi1584/WotCBallisticShields/pull/5 )

Changelog:
Implemented SPARK Ballistic Shields. Upgraded alongside SPARK armor. Deal +1 damage and stun rather than disorient. Grant 10/15/20 shield points. NO SPECIAL MEASURES are taken to make Heavy Weapons or BIT-related abilities unavailable while using a shield, resulting in janky visuals / broken abilities.

- Added compatibility config for SPARK Shields -> Shield Attachments mod.

- Rebalanced soldier shields to be more in line with the sword progression.

- Damage changed from:
2-3 +0 -> 4-5 +0 -> 6-7 +0
to:
2-3 +1 -> 3-4 +1 -> 5-6 +1

- ISOUNDRANGE from 18 to 10 (slightly larger than 8 for swords). 12 for SPARK shields.
- NUM_UPGRADE_SLOT for Beam-tier shields from 3 to 2, in line with Vanilla.
- Disorient and stun on melee attacks are now configurable and can be turned off.
- Added Expand Tag Handler.
- Localized shield weapon category.
- Improved in-game descriptions for soldier shields.
- Made some minor tweaks to soldier shield weapon templates to be more consistent.
- Changed Stat UI Markup for melee Aim bonus to say "MELEE AIM" instead of just "AIM". Used base game localization, so should apply to all locales.
- Added a bool flag for Shield Bash to override melee death visualization so that killed enemies get knocked back and ragdoll rather than flop to the ground.

Обновление: 22 окт. 2020 в 11:50

Pull Request from Iridar

* Bash applies Disorient via Bonus Weapon Effect.
* Added a configurable list of character templates that will be excluded from animation patching by Ballistic Shields.
* Fixed shields flickering/disappearing by replacing their weapon archetypes.
* Fixed incorrect weaponcat for Sawed Off Shotguns in the config.
* Moved the Cover Generator effect to a separate passive ability. This is necessary so it can be independently overridden by abilities like Bulwark that grant superior cover. Also changed icon color to "Item" instead of "Perk".

Обновление: 29 юни 2020 в 4:18

- Compatibility update to support true primary secondaries

Обновление: 6 март 2020 в 5:55

Use OPTC to add photobooth poses for better compatibility

Обновление: 31 ян. 2020 в 1:24

Credits to Iridar
- Make Shield Wall override WAR Suit's Shieldwall as there's an incompatibility between Shieldwall and Ballistic Shield passive.
- Make Shield Wall override WAR Suit's Shieldwall as there's an incompatibility between Shieldwall and Ballistic Shield passive.
- Made Energy Shield's Effect Name unique.
- Added icons for Ballistic Shield passive and Shield Bash.
- Made logging toggleable through config and disabled by default.

Обновление: 9 ян. 2020 в 6:50

Should fix attacking with sword uses shield bash animtion

Обновление: 7 май 2019 в 11:38

Added an config option to make shield wall a free action

Обновление: 27 дек. 2018 в 14:52

Changed mobility penalty to -1
Added aim penailty of -10
Changed poses localizations to use dynamic array notation for better compatibility with the cx poses pack or other mods that add poses

Обновление: 13 дек. 2018 в 9:26

Fix some bad gamestate handling in UpdateStorage

Обновление: 25 авг. 2018 в 7:06

- Using the new HL hooks to get rid of some code cluttering in the Primary Secondaries mod