Starbound
Project Redemption
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Aggiornamento: 2 set 2020, 15:26

*further decreased the energy usage of the damaged handgun to match energy usage of spinslash

Aggiornamento: 2 set 2020, 14:56

changes:
*renamed the damaged sidearm to damaged handgun for consistency's sake, also halved the amount of energy it uses per shot

Aggiornamento: 28 ago 2020, 16:02

*fixed up the window placement of the USCM remnant ship

Aggiornamento: 28 ago 2020, 15:16

The revamp update is finally here! And just in time for the end of summer too!

additions:
+buffed the ruin to tier 10
+buffed solus katana mech arm
+added a new page to the Terrene Union Codex

changes:
*completely revamped USCM remnant ship, it should be much less laggy now, and far more in line with established vanilla USCM ship design.
*converted the ancient sword into a dagger, with a custom swipe
*tweaked the thrust power of the rocket thrusters tech, should now act more like the multi jump tech when tapped
*tweaked the damage given from the protector's sphere to make it more viable in combat
*nerfed protector's armor defense back to default.

removals:
-removed expanded starting kit
-removed the tactical assault set
-removed the master manipulator skin
these items were removed because I did not ask permission, even if I gave credits to the people who sprited up those two items, I just couldn't sit with content like that in my mod. rest assured that those are the only things I did not get permissions for.

Aggiornamento: 7 lug 2020, 13:02

added an additional snippet to the Terrene Union codex, and added some new lines to Koichi

Aggiornamento: 25 giu 2020, 13:22

hotfix for MPI support

Aggiornamento: 25 giu 2020, 10:31

3.0 update:
Additions:
-Impervium alloy
-Impervium armor
-an Impervium shield
-New dialogue for Esther, Nuru, Koichi, and the Baron
-Two new codices
-a USCM remnant bunker dungeon

Changes:
NOTE: I changed the ids for the ancient sword, ancient mask and assault set for the sake of compatibility, apologies for the inconvenience
-fixed the strange synergy between the protector's sphere and other protector's armor techs alongside some minor tweaks to them
-removed augment support for the protector's armor set, moved it to an optional addon instead: https://sp.zhabite.com/sharedfiles/filedetails/?edit=true&id=2141649786

Aggiornamento: 7 mar 2020, 10:09

hotfix to *hopefully* have fixed the USCM tower microdungeons

Aggiornamento: 5 mar 2020, 15:51

hotfix patch for the shadow guards, they shouldn't just stand there when not fighting anymore

Aggiornamento: 5 mar 2020, 15:12

fixed the spawnrate of the USCM tower dungeons now (they should be much rarer now) and buffed the protector's armor slightly. new additions include reusable and largely improved versions of the bounty hunting vehicles, shadow guards and an addendum to the paladin initiative codex