Starbound
Project Redemption
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Mis à jour le : 9 févr. 2021 à 16h45

Birthday update woo!

(literally just fixed a typo in the agaran codex and made it so platinum bars could be crafted in the T1 furnace)

Mis à jour le : 9 déc. 2020 à 20h17

fixed the pool for the chargegun, t6 weapons shouldn't be found in early game loot :P

Mis à jour le : 9 déc. 2020 à 18h50

forgot to implement the recipes for the grandmaster fossil brush and shield generator, whoops!

Mis à jour le : 9 déc. 2020 à 18h16

the Ye Olde update:
decided to fold the Ye Olde Armory mod into this one, for the most part the content added in that mod is the same as in here (besides some minor polishing here and there), but I have disabled the cultist lair dungeon and (admittedly rather unfinished) beta biomes. I have also decided to make the stone sword and legend blade loot found within alpine chests as opposed to from a weird plant.
I have also added in some new unused things, such as the harpoon gun (found in chests along the ocean floor), and bubble gun (found in the colorful minibiome)
additionally I've made platinum infinitely more useful in this mod, by making it a vital component of many of the more techy items in this mod, additionally I've made the heart forge and shield generator craftable too in this update.
(you should probably go uninstall Ye Olde Armory too if you happen to have it)

Mis à jour le : 16 nov. 2020 à 15h35

turns out the gif anom gave me doesn't work on the workshop, so back to the original icon I guess

Mis à jour le : 16 nov. 2020 à 15h31

Mis à jour le : 11 nov. 2020 à 14h48

Post-revamp update:
+added partial knockback resist to protector's breastplace
+made it so both halogen and xenon packs apply radiation immunity
+added USCM tower microdungeon variant, and finally fixed them
+perfectly generic items now require solarium stars to purchase from treasured trophies for the sake of balance
+the elemental crossbow it sells now requires some durasteel for the same reason
+added Impervium ore
+added Impervium ore sample object (found within geodes like the vanilla ore samples)
+some minor object description changes, mostly for the racial flags
+Impervium armor now applies lava, fire, and poison immunity as well as knockback resist

*rebalanced protector's armor tech and protector's handgun
*changed how the recipes for protector's armor are obtained, a quest popup should show once both the protector's broadsword and handgun have been repaired, makes things more immersive
*gave the ancient knife a hardlight blade
*shadow guards no longer will be found patrolling by their peaceful counterparts, they will now be summoned in when regular shadows are attacked, beware the vengeance of the shadows
*completely changed how Impervium is obtained now, it's no longer an alloy but rather a naturally forming metal ore found only from large meteors. the large meteor weather can be found on both volcanic and magma worlds, all Impervium sprites have also received some pallet tweak too, should be cheaper to craft stuff with too.
*tweaked the USCM broadcast codex slighty

-removed Terrene Guard dialogue from human guards, was strange seeing Shellguard mercs talking about being part of the Terrene Guard
-removed custom desc for USCM remnant ship, it's been moved to the new addon patch for redone ship encounters
-removed built in MPI support since it was causing some issues, it's been moved to a seperate mod now

(there are probably some changes/additions I've forgotten about in this update... ah well)

Mis à jour le : 11 oct. 2020 à 15h25

just a small update this time, mostly fixing compat with origins of species and a nerf to the ruin (it's now tier 8). There's also two new codices and a few minor bits and bobs here and there.

the protector's breastplate now has partial knockback resistance thanks to elsenrykker

Mis à jour le : 7 sept. 2020 à 12h58

*tweaked protector's helmet sprite courtesy of omega

Mis à jour le : 3 sept. 2020 à 22h53

*made small tweaks to the USCM remnant ships, most noticeably to the engines