Starbound
Halo Ultra v2 Tweaks +Frackin Universe
17개 중 1~10개 표시 중
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업데이트: 2021년 1월 18일 @ 오후 11시 19분

-Updated weapons, making them more balanced for early game accessible weapons, as well as introducing the new ammo system, plus recoil system in frackin universe.

-I am aware that Cortana(the crafting station) now doesn't properly show stats and am not sure how to fix it.

업데이트: 2021년 1월 18일 @ 오후 6시 14분

-Fixed Brutes not having proper BYOS compatibility.

업데이트: 2018년 6월 1일 @ 오전 7시 41분

-DONE respited all 658 (572 of mine 86 of HaloUltrav2's).
-all armours, including ones with painted visors should work with modded dye! assuming the modded dyes are coded properly!! (only tested with frackin universes dyes)

업데이트: 2018년 5월 29일 @ 오전 2시 16분

-Recoloured the "hot odst" helmet to more of an orange.

업데이트: 2018년 5월 29일 @ 오전 12시 36분

-Fixed painting the visors changing the helmets name to "EVA Helmet" (i used the eva helmet in my testing, and didnt realize i didnt change the name for the other helmets when making them).
-added Elite and Brute hurt sounds from halo3, i shifted the pitch up for females, since there are no female brutes or elites sounds for combat.
-added my "hot recon" and "hot odst" helmets to the visor painter system.

업데이트: 2018년 5월 28일 @ 오전 9시 34분

-Fixed all the armors to be dyeable.
-changed "customization station" to "Visor Painter".
-added "spray remover".
-all of the spartan helmets have paintable visors.
-changed elites and brutes to start with some halo weapons.

업데이트: 2018년 5월 27일 @ 오전 1시 52분

-Added FU BYOS support for elites and brutes, unfortunately means you will have to start new to have this feature.
-Fixed Elites and Brutes crashing the game when trying to use a mech.

I will be releasing an update in a day or two (no promises) with dyeable armors, I have them finished, but im trying to add a way to also dye the visors seperately. i have a plan for making this possible, but its gonna take a while to make so bear with me.

업데이트: 2018년 5월 24일 @ 오후 4시 08분

-Fixed a typo in the brutes description.
-Changed the prices for the guns so they are not all 1000 (or in jimmy's case 20).

I gave them prices I think are fair, but I am open to have my mind changed.

업데이트: 2018년 5월 24일 @ 오후 3시 29분

Realized i left the rocket, brute, and fuel rod launchers only using 14 ish energy, so i bumped them up, also same with beam rifle.


Rocket launcher energy use: 43
Fuel rod cannon energy use:50
Bruteshot energy use:32
Beam rifle energy use:44

업데이트: 2018년 5월 24일 @ 오후 1시 47분

Public release!