Starbound
Halo Ultra v2 Tweaks +Frackin Universe
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Mis à jour le : 18 janv. 2021 à 23h19

-Updated weapons, making them more balanced for early game accessible weapons, as well as introducing the new ammo system, plus recoil system in frackin universe.

-I am aware that Cortana(the crafting station) now doesn't properly show stats and am not sure how to fix it.

Mis à jour le : 18 janv. 2021 à 18h14

-Fixed Brutes not having proper BYOS compatibility.

Mis à jour le : 1 juin 2018 à 7h41

-DONE respited all 658 (572 of mine 86 of HaloUltrav2's).
-all armours, including ones with painted visors should work with modded dye! assuming the modded dyes are coded properly!! (only tested with frackin universes dyes)

Mis à jour le : 29 mai 2018 à 2h16

-Recoloured the "hot odst" helmet to more of an orange.

Mis à jour le : 29 mai 2018 à 0h36

-Fixed painting the visors changing the helmets name to "EVA Helmet" (i used the eva helmet in my testing, and didnt realize i didnt change the name for the other helmets when making them).
-added Elite and Brute hurt sounds from halo3, i shifted the pitch up for females, since there are no female brutes or elites sounds for combat.
-added my "hot recon" and "hot odst" helmets to the visor painter system.

Mis à jour le : 28 mai 2018 à 9h34

-Fixed all the armors to be dyeable.
-changed "customization station" to "Visor Painter".
-added "spray remover".
-all of the spartan helmets have paintable visors.
-changed elites and brutes to start with some halo weapons.

Mis à jour le : 27 mai 2018 à 1h52

-Added FU BYOS support for elites and brutes, unfortunately means you will have to start new to have this feature.
-Fixed Elites and Brutes crashing the game when trying to use a mech.

I will be releasing an update in a day or two (no promises) with dyeable armors, I have them finished, but im trying to add a way to also dye the visors seperately. i have a plan for making this possible, but its gonna take a while to make so bear with me.

Mis à jour le : 24 mai 2018 à 16h08

-Fixed a typo in the brutes description.
-Changed the prices for the guns so they are not all 1000 (or in jimmy's case 20).

I gave them prices I think are fair, but I am open to have my mind changed.

Mis à jour le : 24 mai 2018 à 15h29

Realized i left the rocket, brute, and fuel rod launchers only using 14 ish energy, so i bumped them up, also same with beam rifle.


Rocket launcher energy use: 43
Fuel rod cannon energy use:50
Bruteshot energy use:32
Beam rifle energy use:44

Mis à jour le : 24 mai 2018 à 13h47

Public release!