Stellaris
Expanded Starbases
Hiển thị 121-130 trong 133 mục
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Cập nhật: 5 Thg08, 2018 @ 8:05pm

Initial Upload

Cập nhật: 22 Thg07, 2018 @ 11:34am

Fixed localization
Added global flag for use by modders

Cập nhật: 16 Thg07, 2018 @ 1:02pm

Fixed Custom Office

Cập nhật: 15 Thg07, 2018 @ 2:48pm

- New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has 1 titan, 2 extra large, 4 large, 25 medium, 2 guided, 2 hanger, 10 point defense, 50 utility, and 3 auxiliary slots. Requires T5 technology of the same name, which requires Titans tech (for titan weapon), if you don't have Apocalypse, requires battleships instead (titan weapon slot will be empty without Apocalypse)
- Fallen Empire starbases upgraded to bastions
- Interstellar Customs Office, gives +8 energy, +2 society research. Can only be built in systems bordering a country with whom you have open borders. Requires Adaptive Bureaucracy
- Stellar Fortifications, gives +25% shields and armor, requires starbase fortification I
- Third starbase fortification tech, tier 5, gives +25% starbase hp

Cập nhật: 25 Thg05, 2018 @ 7:15am

Initial Upload

Cập nhật: 11 Thg05, 2018 @ 3:31pm

Initial Upload

Cập nhật: 1 Thg05, 2018 @ 8:55pm

Work around for citadels not having XL weapons. (not backwards compatible)

Cập nhật: 19 Thg04, 2018 @ 8:36pm

Initial Upload

Cập nhật: 19 Thg04, 2018 @ 8:33pm

1.0.2
- Hull Points restored to vanilla values
- Improved Structural Integrity gives +10% starbase hull points
- Two engineering techs that increase starbase hull points

Cập nhật: 14 Thg04, 2018 @ 5:22pm

1.0.1
Additions:
- Atmospheric Manipulator, increases planet habitability by 10%, food production by 20%, requires terrestrial sculpting
- Synchronized Defenses gives +1 starbase capacity
- Basic starting flak cannons, intended for use in early starbases

Tweaks:
- Hanger Bay Module gives +1 point defense slot
- Improved Localization