Stellaris
Expanded Starbases
121–130 из 133
< 1 ... 11  12  13  14 >
Обновление: 5 авг. 2018 г. в 20:05

Initial Upload

Обновление: 22 июл. 2018 г. в 11:34

Fixed localization
Added global flag for use by modders

Обновление: 16 июл. 2018 г. в 13:02

Fixed Custom Office

Обновление: 15 июл. 2018 г. в 14:48

- New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has 1 titan, 2 extra large, 4 large, 25 medium, 2 guided, 2 hanger, 10 point defense, 50 utility, and 3 auxiliary slots. Requires T5 technology of the same name, which requires Titans tech (for titan weapon), if you don't have Apocalypse, requires battleships instead (titan weapon slot will be empty without Apocalypse)
- Fallen Empire starbases upgraded to bastions
- Interstellar Customs Office, gives +8 energy, +2 society research. Can only be built in systems bordering a country with whom you have open borders. Requires Adaptive Bureaucracy
- Stellar Fortifications, gives +25% shields and armor, requires starbase fortification I
- Third starbase fortification tech, tier 5, gives +25% starbase hp

Обновление: 25 мая. 2018 г. в 7:15

Initial Upload

Обновление: 11 мая. 2018 г. в 15:31

Initial Upload

Обновление: 1 мая. 2018 г. в 20:55

Work around for citadels not having XL weapons. (not backwards compatible)

Обновление: 19 апр. 2018 г. в 20:36

Initial Upload

Обновление: 19 апр. 2018 г. в 20:33

1.0.2
- Hull Points restored to vanilla values
- Improved Structural Integrity gives +10% starbase hull points
- Two engineering techs that increase starbase hull points

Обновление: 14 апр. 2018 г. в 17:22

1.0.1
Additions:
- Atmospheric Manipulator, increases planet habitability by 10%, food production by 20%, requires terrestrial sculpting
- Synchronized Defenses gives +1 starbase capacity
- Basic starting flak cannons, intended for use in early starbases

Tweaks:
- Hanger Bay Module gives +1 point defense slot
- Improved Localization