Stellaris
Expanded Starbases
133개 중 121~130개 표시 중
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업데이트: 2018년 8월 5일 @ 오후 8시 05분

Initial Upload

업데이트: 2018년 7월 22일 @ 오전 11시 34분

Fixed localization
Added global flag for use by modders

업데이트: 2018년 7월 16일 @ 오후 1시 02분

Fixed Custom Office

업데이트: 2018년 7월 15일 @ 오후 2시 48분

- New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has 1 titan, 2 extra large, 4 large, 25 medium, 2 guided, 2 hanger, 10 point defense, 50 utility, and 3 auxiliary slots. Requires T5 technology of the same name, which requires Titans tech (for titan weapon), if you don't have Apocalypse, requires battleships instead (titan weapon slot will be empty without Apocalypse)
- Fallen Empire starbases upgraded to bastions
- Interstellar Customs Office, gives +8 energy, +2 society research. Can only be built in systems bordering a country with whom you have open borders. Requires Adaptive Bureaucracy
- Stellar Fortifications, gives +25% shields and armor, requires starbase fortification I
- Third starbase fortification tech, tier 5, gives +25% starbase hp

업데이트: 2018년 5월 25일 @ 오전 7시 15분

Initial Upload

업데이트: 2018년 5월 11일 @ 오후 3시 31분

Initial Upload

업데이트: 2018년 5월 1일 @ 오후 8시 55분

Work around for citadels not having XL weapons. (not backwards compatible)

업데이트: 2018년 4월 19일 @ 오후 8시 36분

Initial Upload

업데이트: 2018년 4월 19일 @ 오후 8시 33분

1.0.2
- Hull Points restored to vanilla values
- Improved Structural Integrity gives +10% starbase hull points
- Two engineering techs that increase starbase hull points

업데이트: 2018년 4월 14일 @ 오후 5시 22분

1.0.1
Additions:
- Atmospheric Manipulator, increases planet habitability by 10%, food production by 20%, requires terrestrial sculpting
- Synchronized Defenses gives +1 starbase capacity
- Basic starting flak cannons, intended for use in early starbases

Tweaks:
- Hanger Bay Module gives +1 point defense slot
- Improved Localization