Garry's Mod

Garry's Mod

gmDoom
71개 중 1~10개 표시 중
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업데이트: 2024년 11월 14일 @ 오후 9시 48분

업데이트: 2024년 11월 13일 @ 오후 7시 07분

Bug Fixes
  • Fixed addon being non-functional in newer versions of Garry's Mod due to render targets being created with the TEXTURE_PROCEDURAL flag.

업데이트: 2024년 8월 15일 @ 오전 5시 25분

Bug Fixes
  • Fixed "Cannot destroy physics in a physics callback!" errors that occur in newer versions of Garry's Mod.

업데이트: 2024년 8월 10일 @ 오후 1시 57분

This patch doesn't contain any actual changes. Oops!

업데이트: 2022년 10월 6일 @ 오후 12시 06분

Bug Fixes
  • Handled an error that occurs when entering a multiplayer session due to a network message that refers to player entities that may not yet be available.

업데이트: 2022년 5월 20일 @ 오후 1시 20분

Bug Fixes
  • Fixed several cascading issues triggered by new validation rules in the gmod hook library.

업데이트: 2021년 8월 15일 @ 오후 4시 02분

Miscellaneous
  • Added support for DOOM.WAD and DOOM2.WAD files obtained from DOOM Eternal.

업데이트: 2021년 8월 15일 @ 오전 1시 37분

New Features
  • Arch-Vile now signals danger to NPCs when it begins casting.
  • Rockets and charging Lost Souls now signal danger to NPCs.

Bug Fixes
  • Fixed extreme errors caused by the automap and monsters trying to hear on maps that use LZMA compression, particularly newer builds of Valve's TF2 maps.
  • Added a workaround for an issue with how the Source engine handles sub-hitpoint damage, which was able to cause immortal monsters if they were killed in a very specific way. When dealt damage has a fractional component, like blast damage, the victim rounds away the fractional part and saves it for the next time it takes damage. Whenever this leftover damage from an earlier attack made the difference in the killing blow, the issue would occur. The new code now accounts for this.
  • Fixed monster respawning being enabled when it shouldn't be (hopefully).
  • Replaced the system for forcing Doom objects to play only one sound at a time with one that should work more reliably.
  • Fixed held weapons drawing sprites in third-person instead of the rifle model.

Miscellaneous
  • Replaced usage of the deprecated usermessage library with net library for better future-proofing.
  • Updated the way sounds are loaded to use sound.Generate().

업데이트: 2020년 5월 18일 @ 오전 12시 26분

Bug Fixes
  • Fixed issues with being unable to set the addon options through the gmDoom menu
  • Fixed Revenant always firing homing or nonhoming projectiles and sticking with them instead of being slightly randomized due to a missing line of code. Props to
    decino for the excellent video explaining how this happens: https://www.youtube.com/watch?v=R1183VuvJ6Q

업데이트: 2018년 12월 20일 @ 오후 11시 40분

Bug Fixes
  • Fixed the weapon selection HUD element being suppressed after closing the automap.