Stellaris

Stellaris

The Belt (v2.1 Niven) - NEW AUTHOR LINK
正在显示第 1 - 10 项,共 25 项条目
< 1  2  3 >
更新于:2018 年 6 月 9 日 上午 10:43

Reducing Spawn odds for large asteroids from 0.1 to 0.05, halving it.

更新于:2018 年 5 月 31 日 下午 3:45

Initial Upload

更新于:2018 年 5 月 28 日 上午 11:23

ASTEROID MINER TRAIT FIXED. FINALLY.

更新于:2018 年 5 月 27 日 下午 2:53

THAT didn't work as planned. Rolling back to the last known proper thing.

更新于:2018 年 5 月 27 日 下午 2:42

Asteroid Miner Trait Fix Attempt. I think the problem was one of the fields was LITERALLY incorrectly named, and it never occured to me because, once again, this wasn't originally my Hot Potato.

更新于:2018 年 5 月 26 日 下午 6:46

Altered Zero-G Lab's output. It no longer produces increased % research speed.

Now it provides 5 Society, 5 Physics, and 5 Engineering. Upkeep has been reduced to 5 Energy Credits.

更新于:2018 年 5 月 26 日 下午 6:25

Added Polish and French Localization files, but NO translations.

Not sure how many languages I'd need to add to please everyone, so don't expect the full gamut.

更新于:2018 年 5 月 23 日 下午 10:08

I think we should now have the stars working properly. Will have to look into the research stuff though.

更新于:2018 年 5 月 23 日 上午 8:47

Did some much needed maintainance to the mod, accounting for changes that might have gone by but I procrastinated on due to other commitments, like Species_Traits.

更新于:2018 年 5 月 23 日 上午 8:32

New Stars and Asteroid Types have been implemented. Ice and Crystal Asteroids exist, but are presently not colonizable.
Plus I'm not sure what I can do to make them unique if I did. Any suggestions, any ideas, hit me up. Maybe I'll add an event or two.
I'll also be making a more thorough pass to see what has changed.