XCOM 2
Musashis RPG Overhaul
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Aggiornamento: 31 mag 2019, 17:35

v0.11.1 hotfix

Aggiornamento: 31 mag 2019, 17:23

Version 0.11.0
- Added support for specialization "packages" (ForceComplementarySpecializations).
- Choosing starting perks is a separate option (RPGO Origins) now.
- Removed ripjack giving reckoning
- Gauntlets no longer require a perk to be used, instead they are available to all soldiers. They have no rocket and only one flamethrower charge by default.
- The two Gauntlet specs have been overhauled, they no longer depend on Heavy Armaments, which makes them able to be picked seperately with the new SWO options:
- The Purifier spec now starts with High Pressure Tanks, which restores the gauntlet's flamethrower charges back to two. Phosphorus was removed to make space for this perk, as it was one of the weakest perks. Napalm-X was moved to rank 4 (Captain) because it was a bit strong in its previous position.
- The Rocketeer spec now starts with Shock and Awe, which adds the rocket to the Gauntlet and is required for all other perks. There is also a new perk: HEAT Warheads, which adds pierce and shred to both the rocket and any other explosives the soldier uses.

Aggiornamento: 30 mag 2019, 19:45

Hotfix 0.10.1
-use LongDescription in Choose Starting Abilities Screen

Aggiornamento: 30 mag 2019, 19:08

v0.10.0
Added specializations perks to the choose specialization screen
Added starting perks to the choose specialization screen
Added an ini option for additional rand perks when commanders choice is active (to combine x random perks and y choosable perks)

Aggiornamento: 28 mag 2019, 16:15

Added rpgo version to starting screen.
Added a incompatible/required mod detection.
Added full controller support for RPGO including the choose ability ui, the choose spec ui and the stat ui (huge thanks and credits to Mr.Nice)
Fixed a bug with buying starting abilities like prodigy and synthetic genes not be applied correctly.

Aggiornamento: 27 mag 2019, 17:02

Added choose starting abilities to commanders choice swo.

https://youtu.be/G4H93CcuInI

Aggiornamento: 26 mag 2019, 18:16

RPGO has Second Wave Options now
You have 3 new options
- Specialization Roulette
- Commanders Choice
- Training Roulette

In order to enable them mid campaign you need the mod:

Better Second Wave Mod Support

You can use these option separately or in any combination of the three. The console command RPGO_RebuildSelectedSoldierClass also supports these SWO and its save to enable or disable them at any time.
Settings like the number of random specs can be changed in XComSecondWaveOptions.ini

More info here https://sp.zhabite.com/workshop/filedetails/discussion/1280477867/1653297026045137844/

Aggiornamento: 18 mag 2019, 4:25

Make some of the weapon changes configurable. Credits to Sumajin

Aggiornamento: 14 mag 2019, 1:49

Fixes long watch

Aggiornamento: 11 mag 2019, 17:20

Made it possible to choose which of the vanilla upgrades you want to override with the rpgo changes. See Config/ExtendedUpgrades/XComExtendedUpgrades.ini for details.