Space Engineers

Space Engineers

Whip's Weapon Salvo Script
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Update: 3 Mar, 2019 @ 7:55pm

Version 43.2.0
  • Forced currently active weapon to be on to compensate for broken weapons
  • Changed to grid check to IsSameConstruct as
  • Made echo display at 1Hz to reduce network usage

Update: 31 Jul, 2018 @ 7:32pm

Version 42
  • Fix for keen's stupid negative runtime bug

Update: 14 Jul, 2018 @ 9:55pm

Version 41
  • Changed update bandaid to preserve across map loads

Update: 12 May, 2018 @ 7:40pm

Version 40
  • Changed UpdateFrequency bandaid
  • Added a message if the code is not looping to direct users

Update: 29 Mar, 2018 @ 4:20pm

Version 39
  • Burst fire command added!
    Syntax is as follows:
    burst <integer>
  • Made changes to how arguments are parsed, should be more performant

Update: 18 Mar, 2018 @ 10:18pm

Version 38
  • Code now only searches for blocks on grid and subgrids. This should stop ships' codes from conflicting with each other when docked
  • Fixed issue where codes were triggered multiple times on DS

Update: 9 Mar, 2018 @ 3:58pm

Version 37
Vastly improved performance
  • Blocks are only fetched every 10 seconds
  • Reduced number of times the code messes with block power states (main source of lag)

Update: 4 Dec, 2017 @ 8:29pm

Initial Release
Version 34