XCOM 2
[WOTC] Celatid Alien
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Mis à jour le : 2 janv. 2018 à 14h36

Small update but both the Celatid Mk2 and Mk3 have had a armor reduction from 2 to 1 and the Mk3 no longer has KillZone.

Mis à jour le : 23 déc. 2017 à 2h28

Fix an issue with the Celatid's Poison Spit not being tracked by the camera and it was hard to see is a soldier was hit or not. This issue is now fixed :)

Mis à jour le : 22 déc. 2017 à 16h09

Test update to make sure everything fom the last update actually uploaded right.

Mis à jour le : 22 déc. 2017 à 1h11

adjusted both the Celatid and Celatid Turrets movement speed as well as adjusted the Immunities. Celatids, Celatid Turrets are no longer immune to panic, unconscious or knockback. These immunities are no longer offered to the scimitars as well.

Mis à jour le : 4 déc. 2017 à 19h14

Mis à jour le : 4 déc. 2017 à 12h15

small update to Celatid movement. Cosmetic only.

Mis à jour le : 2 déc. 2017 à 15h57

lowered spawn rates and how many can spawn in a bit to try and reduce the numbers of so many showing up.

Mis à jour le : 28 nov. 2017 à 0h25

minor AI update to make the Celatids act a bit smarter. Also had an issue with the gas cloud attack not actually hitting when it should most times. Has also been fixed.

Mis à jour le : 25 nov. 2017 à 13h23

Forgot to add th correct tags. now added.

Mis à jour le : 25 nov. 2017 à 11h22

ok so there was an issue with the Celatid Turrests not being able to bring loot back with them even tho I had them set up to pick up loot. Seems that the loot ability needs to be set on a soldier class as a base ability and will not work on the celatid Turrets as they are now. So for now, them being able to pick up loot has been removed.

BUT... Mk2 turret now has the Demolition Ability to remove cover from enemies so you can get a better shot at them ;)

And Mk3 also keeps the Demolition ability but also not has Kill Zone added.