XCOM 2
[WOTC] Celatid Alien
Показване на 11 — 20 от 27 постъпления
< 1  2  3 >
Обновление: 2 ян. 2018 в 14:36

Small update but both the Celatid Mk2 and Mk3 have had a armor reduction from 2 to 1 and the Mk3 no longer has KillZone.

Обновление: 23 дек. 2017 в 2:28

Fix an issue with the Celatid's Poison Spit not being tracked by the camera and it was hard to see is a soldier was hit or not. This issue is now fixed :)

Обновление: 22 дек. 2017 в 16:09

Test update to make sure everything fom the last update actually uploaded right.

Обновление: 22 дек. 2017 в 1:11

adjusted both the Celatid and Celatid Turrets movement speed as well as adjusted the Immunities. Celatids, Celatid Turrets are no longer immune to panic, unconscious or knockback. These immunities are no longer offered to the scimitars as well.

Обновление: 4 дек. 2017 в 19:14

Обновление: 4 дек. 2017 в 12:15

small update to Celatid movement. Cosmetic only.

Обновление: 2 дек. 2017 в 15:57

lowered spawn rates and how many can spawn in a bit to try and reduce the numbers of so many showing up.

Обновление: 28 ноем. 2017 в 0:25

minor AI update to make the Celatids act a bit smarter. Also had an issue with the gas cloud attack not actually hitting when it should most times. Has also been fixed.

Обновление: 25 ноем. 2017 в 13:23

Forgot to add th correct tags. now added.

Обновление: 25 ноем. 2017 в 11:22

ok so there was an issue with the Celatid Turrests not being able to bring loot back with them even tho I had them set up to pick up loot. Seems that the loot ability needs to be set on a soldier class as a base ability and will not work on the celatid Turrets as they are now. So for now, them being able to pick up loot has been removed.

BUT... Mk2 turret now has the Demolition Ability to remove cover from enemies so you can get a better shot at them ;)

And Mk3 also keeps the Demolition ability but also not has Kill Zone added.