XCOM 2
[WOTC] Celatid Alien
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Update: 5 Dec, 2020 @ 7:05pm

Small update: There is now a Celatid Cloning Facility mission (Avatar Research Facility).

Update: 28 Oct, 2019 @ 5:38pm

Was a potential issue with the Poison cloud attack KOing soliders. If so, this was never intended. I believe its been fixed and the Celatids should not only stun or disorient if they hit. Also added in the ini the ability to change the ammo amount on the turrets if you want to.

Update: 15 Jun, 2019 @ 9:41am

so i made an update on how the Celatid's perks are called. Back when WOTC first launched, there was issues with perk packages and other missing packages not loading right in the beginning of a mission. Or all packages needed to be loaded at once. Anyhow, the guy, Ash that helped me with the perks at the time, came up with a way to load the perks in that worked with the issues we had at the time. That didnt break anything so I just left it alone. That same way of loading perks is also in his mods, Flame Vipers and Adv Warlock... so IF this way of loading perks is somehow the cause of the crashing (still not 100% sure it is), but if it is, his 2 mods will cause the crash too.


I have changed the way the perks are called to be like our other mods. Im not saying this will fix the issue but its worth a try, seeing most seem to have this happen with Celatids and the Chosen being in play. So keeping my fingers crossed.

Update: 15 Dec, 2018 @ 2:08pm

Updated the Celatid and Celatid Turret a bit. Both now have more of a flight path rather than drop to the ground, move to something, jump over or up onto. Now they can just fly over objects or fly from one building to the next. No more dropping down and back up like they are jumping. Also, the Scimitar's resourse requirements to build have been lowered a bit and the Celatid Adults can now call in more Celatids with no delay to them showing up. Oh and almost forgot... both the celatids and celatid turrets no longer take fall damage. No more blasing floors out from under them to get free damage from a fall.

Update: 15 Nov, 2018 @ 3:36pm

fixed an inssue where Overwatch(covering fire) did not trigger when the Celatid did it spit ability.

Update: 26 Oct, 2018 @ 10:08pm

small update to fix a targeting issue where the Celatids would cause a delay when shot or killed sometimes. Should be fixed now.

Update: 26 Oct, 2018 @ 10:08pm

Update: 29 Jun, 2018 @ 10:07am

quick update to spawn weights on the celatids. All have been lowered by 4 to 5 points. Also removed the ability for them to spawn as followers to a Sectopod. But they now can follow Spectres.

Update: 6 Jan, 2018 @ 3:50pm

ok... 2 really big fixes to the Celatid Turret have been add.
1. The Celatid Turrets will NO LONGER count as dead soldiers in the after action screen if they are killed. Can keep those perfect games going now :)

2. The Tile offset glitch with the celatid Turret moving a tile too far and or glitching out and flying across the map, has also been fixed.


Update: 6 Jan, 2018 @ 3:48pm

failed upload