Stellaris

Stellaris

Expanded Ideologies
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Update: 8 Jun, 2019 @ 1:41am

Update version to 2.3. No changes

Update: 19 Apr, 2019 @ 10:57am

  • Anarchocapitalism renamed to Capitalist Anarchy and Social Democracy renamed to Socialist Democracy to match Stellaris general style and flavor for government types - Let the flame war begin
  • Start texts refrain from mentioning the empire name to avoid railroading roleplay where applicable
  • Refer to empires as "the [empire name]" as is consistent with Stellaris general style and flavor for empire names, as well as random names for empires added by this mod
  • Typo and flavor fixes for diplomatic responses
  • Diplomatic responses styling adjusted to avoid directly hinting at who is talking - ruler or representative
  • More Crusader Kings references added to Religious Crusaders personality type
  • All governments added by this mod now force a name-change when changing to them. This avoids awkward names when AI empires change governments to governments added by this mod.
  • Capitalist Anarchy obviously can't be a feudal realm - Let the flame war continue
  • Idealistic Foundation civic weight bonus to Capitalist Anarchy

Update: 8 Dec, 2018 @ 6:50am

  • Added missing war declarations for Proud Xenophobes
  • Updated Anarcho-Capitalism government type to match Megacorp flavoring. Megacorp users will now need to create a Megacorp with Free Traders to get this government type. Non-Megacorp users will continue requiring the previous requirements
  • Anarcho-Capitalists now can't be xenohpobic, because xenophobia allows widespread slavery of xenos.
  • Communist Dictatorship government type updated to reflect the dictatorial communism of countries like the USSR, while allowing Shared Burdens civic to represent utopian communist ideals.
  • Disabled Corporatocracy for Megacorp users, as normal Megacorps already allow expressing this kind of government
  • Minor fix to Corporatocracy start text
  • Merchant Guilds added as a possible condition for Corporatocracy
  • Nationalistic Expansionists can now be dictatorial

Update: 22 May, 2018 @ 12:04pm

  • Verified compatibility with 2.1 and updated supported version

Update: 22 Feb, 2018 @ 9:58am

  • Updated for version 2.0 (Apocalypse compatible too!)
  • Fixed Proud Xenophobes personality tooltip
  • Fixed neutral greeting for Religious Crusaders not naming the leader when inviting for carousing
  • Added "Association" and "Voluntary" as possible elements of an Anarcho Capitalist empire name
  • Weighting fixed to improve personality selection over default personalities
  • Claims modifier added to personalities (New feature support in 2.0)

Update: 13 Oct, 2017 @ 1:26pm

  • Enabled Communist Dictatorship for Dictatorial authority as well. This also applies to the Revolutionary Council personality. (The personality only demands Oligarchic elections, which Dictatorships have on ruler death)

Update: 13 Oct, 2017 @ 12:13pm

  • Fixed Peaceful Libertarians and Welfare State making synth slaves. (Caused by robot_exploiter overriding robot_liberator when both are set to "yes")

Update: 22 Sep, 2017 @ 2:03pm

  • New Government: Crusader Kingdom
  • New Government: Holy Imperium
  • New Personality: Religious Crusaders
  • New Personality: Proud Xenophobes

Update: 21 Sep, 2017 @ 8:41am

  • 1.8 compatible
  • Corvee System not allowed for Libertarians and Ancaps
  • Materialist not required for Libertarians and Ancaps anymore
  • Ancaps and Libertarians cannot be spiritualists

Update: 12 Sep, 2017 @ 12:03pm

  • Fixed a Worker's Senate greeting referring to the wrong leader