XCOM 2
Metal Over Flesh Redux
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Actualización: 8 JUN 2020 a las 9:04 a. m.

Moved utility slot check so it should only proc for SPARKs. Should hopefully fix any potential incompatibility issues.

Actualización: 8 JUN 2020 a las 7:15 a. m.

X2GrenadeTemplate check now only cares about grenades in utility slots. This is to accomodate other mods that may use X2GrenadeTemplates for SPARKs deliberately.

Actualización: 14 ENE 2020 a las 4:32 p. m.

Added Experienced SPARK proving ground project:

Unlocked once you met the prerequisites for building a SPARK, completed the ADVENT MEC breakdown, and you have a soldier that made it to Sergeant rank.

Completion of this proving ground project will allow new SPARKs you create to start off at Knight/Sergeant rank, instead of Squaddie. Works with either the default "Build SPARK" option or Salvage Wrecked MECs.

Should work retroactively if required.

Actualización: 22 DIC 2017 a las 12:48 p. m.

Updated DLCInfo class for compatibility with future versions of the Highlander.

Actualización: 18 DIC 2017 a las 3:12 p. m.

Automated Threat Assessment should now be properly altered in MCM.

Actualización: 21 OCT 2017 a las 1:23 p. m.

Added usage of SLG DLC hook so suppression and close combat works again in in-progress campaigns.

Actualización: 20 OCT 2017 a las 3:51 p. m.

Adapted Close Combat and Suppression techs for new ability template variables in War of the Chosen.

Allows custom SPARK-esque units (such as Geth Primes) to take advantage of them.

May cause issues in in-progress campaigns on already built SPARKs.

Actualización: 7 OCT 2017 a las 11:50 a. m.

Added highlander requirement for "SPARKs can't use grenades" functionality.

Added Salvage Wrecked MECs tech, as a cheaper alternative to Build SPARK.

Actualización: 25 SEP 2017 a las 3:33 p. m.

Reverted some of the changes to Rebuild SPARK: it will now provide the means for your SPARK to quickly rank back to where it was before, but it will need to go on missions to do so.

Actualización: 24 SEP 2017 a las 3:14 p. m.

Rebuild SPARK no longer grants SPARKs to being the same level as they were at time of rebuilding.