XCOM 2
Metal Over Flesh Redux
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Update: 8 Jun, 2020 @ 9:04am

Moved utility slot check so it should only proc for SPARKs. Should hopefully fix any potential incompatibility issues.

Update: 8 Jun, 2020 @ 7:15am

X2GrenadeTemplate check now only cares about grenades in utility slots. This is to accomodate other mods that may use X2GrenadeTemplates for SPARKs deliberately.

Update: 14 Jan, 2020 @ 4:32pm

Added Experienced SPARK proving ground project:

Unlocked once you met the prerequisites for building a SPARK, completed the ADVENT MEC breakdown, and you have a soldier that made it to Sergeant rank.

Completion of this proving ground project will allow new SPARKs you create to start off at Knight/Sergeant rank, instead of Squaddie. Works with either the default "Build SPARK" option or Salvage Wrecked MECs.

Should work retroactively if required.

Update: 22 Dec, 2017 @ 12:48pm

Updated DLCInfo class for compatibility with future versions of the Highlander.

Update: 18 Dec, 2017 @ 3:12pm

Automated Threat Assessment should now be properly altered in MCM.

Update: 21 Oct, 2017 @ 1:23pm

Added usage of SLG DLC hook so suppression and close combat works again in in-progress campaigns.

Update: 20 Oct, 2017 @ 3:51pm

Adapted Close Combat and Suppression techs for new ability template variables in War of the Chosen.

Allows custom SPARK-esque units (such as Geth Primes) to take advantage of them.

May cause issues in in-progress campaigns on already built SPARKs.

Update: 7 Oct, 2017 @ 11:50am

Added highlander requirement for "SPARKs can't use grenades" functionality.

Added Salvage Wrecked MECs tech, as a cheaper alternative to Build SPARK.

Update: 25 Sep, 2017 @ 3:33pm

Reverted some of the changes to Rebuild SPARK: it will now provide the means for your SPARK to quickly rank back to where it was before, but it will need to go on missions to do so.

Update: 24 Sep, 2017 @ 3:14pm

Rebuild SPARK no longer grants SPARKs to being the same level as they were at time of rebuilding.