XCOM 2
Metal Over Flesh Redux
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Обновление: 8 юни 2020 в 9:04

Moved utility slot check so it should only proc for SPARKs. Should hopefully fix any potential incompatibility issues.

Обновление: 8 юни 2020 в 7:15

X2GrenadeTemplate check now only cares about grenades in utility slots. This is to accomodate other mods that may use X2GrenadeTemplates for SPARKs deliberately.

Обновление: 14 ян. 2020 в 16:32

Added Experienced SPARK proving ground project:

Unlocked once you met the prerequisites for building a SPARK, completed the ADVENT MEC breakdown, and you have a soldier that made it to Sergeant rank.

Completion of this proving ground project will allow new SPARKs you create to start off at Knight/Sergeant rank, instead of Squaddie. Works with either the default "Build SPARK" option or Salvage Wrecked MECs.

Should work retroactively if required.

Обновление: 22 дек. 2017 в 12:48

Updated DLCInfo class for compatibility with future versions of the Highlander.

Обновление: 18 дек. 2017 в 15:12

Automated Threat Assessment should now be properly altered in MCM.

Обновление: 21 окт. 2017 в 13:23

Added usage of SLG DLC hook so suppression and close combat works again in in-progress campaigns.

Обновление: 20 окт. 2017 в 15:51

Adapted Close Combat and Suppression techs for new ability template variables in War of the Chosen.

Allows custom SPARK-esque units (such as Geth Primes) to take advantage of them.

May cause issues in in-progress campaigns on already built SPARKs.

Обновление: 7 окт. 2017 в 11:50

Added highlander requirement for "SPARKs can't use grenades" functionality.

Added Salvage Wrecked MECs tech, as a cheaper alternative to Build SPARK.

Обновление: 25 септ. 2017 в 15:33

Reverted some of the changes to Rebuild SPARK: it will now provide the means for your SPARK to quickly rank back to where it was before, but it will need to go on missions to do so.

Обновление: 24 септ. 2017 в 15:14

Rebuild SPARK no longer grants SPARKs to being the same level as they were at time of rebuilding.