XCOM 2
Metal Over Flesh Redux
Wyświetlanie 1-10 z 14 pozycji
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Aktualizacja: 8 czerwca 2020 o godz. 9:04

Moved utility slot check so it should only proc for SPARKs. Should hopefully fix any potential incompatibility issues.

Aktualizacja: 8 czerwca 2020 o godz. 7:15

X2GrenadeTemplate check now only cares about grenades in utility slots. This is to accomodate other mods that may use X2GrenadeTemplates for SPARKs deliberately.

Aktualizacja: 14 stycznia 2020 o godz. 16:32

Added Experienced SPARK proving ground project:

Unlocked once you met the prerequisites for building a SPARK, completed the ADVENT MEC breakdown, and you have a soldier that made it to Sergeant rank.

Completion of this proving ground project will allow new SPARKs you create to start off at Knight/Sergeant rank, instead of Squaddie. Works with either the default "Build SPARK" option or Salvage Wrecked MECs.

Should work retroactively if required.

Aktualizacja: 22 grudnia 2017 o godz. 12:48

Updated DLCInfo class for compatibility with future versions of the Highlander.

Aktualizacja: 18 grudnia 2017 o godz. 15:12

Automated Threat Assessment should now be properly altered in MCM.

Aktualizacja: 21 października 2017 o godz. 13:23

Added usage of SLG DLC hook so suppression and close combat works again in in-progress campaigns.

Aktualizacja: 20 października 2017 o godz. 15:51

Adapted Close Combat and Suppression techs for new ability template variables in War of the Chosen.

Allows custom SPARK-esque units (such as Geth Primes) to take advantage of them.

May cause issues in in-progress campaigns on already built SPARKs.

Aktualizacja: 7 października 2017 o godz. 11:50

Added highlander requirement for "SPARKs can't use grenades" functionality.

Added Salvage Wrecked MECs tech, as a cheaper alternative to Build SPARK.

Aktualizacja: 25 września 2017 o godz. 15:33

Reverted some of the changes to Rebuild SPARK: it will now provide the means for your SPARK to quickly rank back to where it was before, but it will need to go on missions to do so.

Aktualizacja: 24 września 2017 o godz. 15:14

Rebuild SPARK no longer grants SPARKs to being the same level as they were at time of rebuilding.