RimWorld

RimWorld

3,964 ratings
Better Workbench Management
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
454.166 KB
30 May, 2017 @ 2:45am
24 Sep, 2024 @ 2:19am
55 Change Notes ( view )

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Better Workbench Management

Description
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod.

This mod adds some some QoL features to the workbench and bills overview screens:

* When the "Count Equipped" option is selected in bill details, adds an option to also count equipped items even when colonists are away from their home map (e.g. caravaning or raiding).

* A "Copy All" button has been added to the bills overview to copy all the bills in a workbench. The paste button will then paste all copied bills.

* When pasting bills you can "Paste Link", which links the bills back to their originals. Any changes made to a linked bill will be mirrored to all bills in the chain. Links can be made across workbenches and can be broken manually later.

* When a workbench is selected, its Bills tab will automatically open. This can be disabled in the Mod Settings menu.

* Bills using "Do until X" now have a button to add arbitrary extra products to be counted. For example, you can create a bill to produce X Simple Meals and set that bill to also count Fine and Lavish Meals in the final count.

* Bills set to resume production when stock falls to a certain level now show that level in brackets on the workbench overview.

* Button added next to each bill allowing the toggling of bill store mode between "Drop on Floor" and "Take to Best Stockpile" from the bills overview page.

* You can drag to reorder bills in a workbench's overview instead of having to use the up/down buttons. Dragging works from anywhere in a bill's background or use the drag box that has replaced the buttons.

* Navigation arrows added to bill details window to navigate between bills in that workbench.

* Ability to rename bills.

* When a single bill is copied, a "Paste Into" button appears on every other bill, in the bill details and workbench overview screen. This button will paste all compatible settings from the source bill into the target bill, except for the output product itself. For e.g., you can create a number of tailoring jobs for different items of clothing, adjust the production counts and material filters for one and paste these into all the others. Any job's settings can be pasted into another, but not all settings are compatible between all recipes; incompatible settings will not be copied.

* The Mod Options section for this mod lets you change the default store mode of new bill's to "Drop on floor" instead of "Take to best stockpile".

* Fixes inconsistency in vanilla where items without quality or hitpoints, like meals and medicine, are not counted if they are not in a stockpile.

-- Notes:
* When a bill is copied only a reference to the copied bill is made at the time. No data copy is done until you paste, so if you change the original bill before pasting, the pasted bill will have the modified data. If you delete a copied bill, it will be removed from the "clipboard" too.

* Can be added to existing save.

* You can use the mod "Everybody Gets One" if you want to set target counts based on colonist counts, or set minimum stockpile counts for ingredients: https://sp.zhabite.com/sharedfiles/filedetails/?id=1687566130

* Use this mod if you want the butchers table to count different meat types: https://sp.zhabite.com/sharedfiles/filedetails/?id=2178417679

* Workbench bill limits can be removed with this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=1588831229

Translation credits (GitHub usernames):
Russian by @skyarkhangel
Simplified Chinese by @mm615657
Japanese by @Proxyer
Spanish by @53N4
Korean by @LazyRichard

Source: https://github.com/Falconne/ImprovedWorkbenches/

Standalone download: https://github.com/Falconne/ImprovedWorkbenches/releases

Ludeon: https://ludeon.com/forums/index.php?topic=33083.0

You can view planned features / roadmap and known bugs here: https://github.com/Falconne/ImprovedWorkbenches/issues
Popular Discussions View All (9)
127
21 Sep, 2024 @ 8:01am
Bug Reports
falconne
6
18 Mar, 2023 @ 4:42am
Suggestion: Default ingredient radius.
Draconicrose
1
7 Aug, 2024 @ 1:13pm
something broke this mod
Fralee
1,061 Comments
pklemming 16 Jun @ 5:26am 
How about people be patient. The 1.6 is on the UNSTABLE branch. Stop pushing mod developers to update asap, when it has not been pushed live.

They do this for free, and for fun. The sense of entitlement by some people is amazing.
AzoorFox 15 Jun @ 12:59pm 
UPDATE WHEN??????????
JetLag. 14 Jun @ 2:43pm 
Bugged with rimfactory. Trying to change the bill order on a plasma drill, it instead changes the order of pawns on the top of screen. Added this mod just now (mid playthrough), if that helps narrow down an issue.
arl85 5 Jun @ 12:11pm 
@Ertyly744 this mod has someting similar, have a look
https://sp.zhabite.com/sharedfiles/filedetails/?id=1687566130
Itsmuddy 5 Jun @ 10:50am 
Love the 'drop to floor' default option. Any chance we could get a default for 'Do until X' with a qty as well as a default for hit points and quality?
Neko Boi Nick 8 May @ 8:39am 
can you add support for Compositable Loadouts's "W_PerTag" repeatMode?
medicus 2 May @ 10:05pm 
disabled it because "i feel like it does nothing"; turns out it's just made so well that i confused its features for vanilla
Ertyly744 29 Apr @ 9:07am 
i search for a while i didnt found a smart workbench mod... like do x if y > 500 do you know a mod that add something like that in the game ?
prairie dog spaceship 7 Apr @ 12:50am 
Whoever made this mod is a true hero who has saved us all from endless mind-numbing frustration.

Whoever designed the interface in the base game, which this mod fixes, is either a sadist or a crazy person.

Thanks for fixing it!
Valar_Morghulis 24 Mar @ 2:37am 
God Mod