RimWorld

RimWorld

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Everybody Gets One
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
475.459 KB
19 Mar, 2019 @ 8:16am
11 Apr, 2024 @ 9:11am
29 Change Notes ( view )

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Everybody Gets One

In 2 collections by Uuugggg
Uuugggg's RimWorld mods
29 items
All the RimWorld mods you need
56 items
Description
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases.

Features
- "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but two people (* See warning below)
- "X per colonist" : Set X to "4" to keep 4 meals per colonist.
- And why not, there's also do bill "With Surplus" : Does the bill only if you have extra ingredients, more than X. Includes all resources that are checked to use for the bill. (Doesn't work on multi-ingredient bills, since, y'know, that's another layer of complication)

Highly-customizable target counts thanks to the TD Find Lib. You can edit who counts as a person: Check out the preview images. e.g. you can not only set a bill to craft tribalwear for slaves only, you can set the bill to craft weapons only for your people with the appropriate skill!

You'll want to Check "Count Equipped" for all this, I imagine.

TD Find Lib
This mod uses the framework mod TD Find Lib to allow very detailed filters to find what you want. For more details on how to use its features, check out that mod page.


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Warning for "One per colonist - X"

You can't set negative values in the bill window, only the bill list, with the " - " button.

Opening the bill config window will reset negative values to "+ 0" since the "-10" "-1" <text field> "+1" "+10" interface is very restrictive and assumes the number can't be negative.

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Suggested other mods for workbenches : Better Workbench Management

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This mod would've gone into my TD Enhancement Pack (if it was more easily toggleable and wasn't so ugly to code). Grab that mod for dozens more little game enhancements.

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github source: https://github.com/alextd/RimWorld-EverybodyGetsOne

[tdsgames.com] More from me at https://tdsgames.com. I have a clue-giving party game, Word Limit[tdsgames.com], on the app store!

People seem to like donating so why not: https://ko-fi.com/alextd
Popular Discussions View All (5)
2
10 Jun, 2024 @ 5:22pm
Cannot change job output drop location
Weasel
1
23 Jun, 2024 @ 1:29pm
bug:
Dizzy Ioeuy
0
13 Mar @ 3:11pm
Automatic Bill for health conditions
HighFlyer96
532 Comments
VitaKaninen 17 hours ago 
@DaddioPB1, there will be a button in the upper right of the bill where you can specify who counts as a colonist for that bill.
DaddioPB1 17 hours ago 
is it possible to add '1 per child' and '1 per adult' for clothing production?
Archie 26 Apr @ 12:23am 
Oh that's wonderful, I didn't know that thank you!
Uuugggg  [author] 25 Apr @ 11:20pm 
Better Workbenches should do that, with the "Count Additional Items" button : https://sp.zhabite.com/sharedfiles/filedetails/?id=935982361 (because I added the feature there 6 years ago)

Of course it's old and uses the standard filters, but that should be fine for bills.
Archie 25 Apr @ 11:10pm 
I was wondering, with the TD Find Library is it possible to make a version of "Until you have X" but where the item referenced in X Is changed? For example, vanilla brewing expanded will allow you to make coffee, but once you deposit it in a fridge it becomes chilled coffee after a little bit, which is an entirely different item and thus is not counted in the vanilla "until X" job.
Draconicrose 12 Mar @ 4:39pm 
"With surplus" doesn't seem to work if the ingredient for a bill is an item. For example, I wanna melt tainted marine helmets but keep one or two around for emergencies. I have 3 but with surplus set to 2 it says zero. Same with other similar bills.
VitaKaninen 21 Dec, 2024 @ 11:33am 
@llunak, the file you linked is what is already in the mod. The files are identical.
llunak 21 Dec, 2024 @ 7:57am 
@Thor: As a temporary fix, replace the mod's LoadFolders.xml with this one: https://raw.githubusercontent.com/llunak/RimWorld-EverybodyGetsOne/refs/heads/master/LoadFolders.xml
VitaKaninen 18 Nov, 2024 @ 1:03pm 
@Thor, You need to unlink the bills, and then set the value manually. It also does this when you have a bill set to only allow a member of a certain colony group to perform the work.