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I hope you find it a compleiment.
The more links to your mod the better ;)
you might like to lend your support too ;)
http://sp.zhabite.com/sharedfiles/filedetails/?id=232155077
Since it is a stacking multiplier which modifies the end magnitude of spells after Augmented Flames etc. I think the 50% is in a good spot. It gives you 50% more power at normal spell cost vs. dual casting's 120% more power at double spell cost with stagger. The dagger is a ton more efficient plus a free ward spell, but dual casting produces more dps.
I didn't want the dagger to make dual casting obsolete, but make it an alternative. Provided you don't get cheap with enchants and make your spells cost nothing, the dagger is a good option for pure mages or hybrids that want more spell power without the massive cost.
However, if more people feel like it needs more power I might change it.
I think it looks good, less like a weapon but more than a ceremonic/supporting tool for spellcasting.
Was inevitable someone would like the old one, but the new version is definitely more interesting than a dagger with a design on the blade that didn't look like what was intended. I also remembered to do a specular map this time, shame skyrim doesn't get all the detail of the spec map to show though.
Done.
I could probably do that.
The new update worked, I'm using it right now, Looks really nice! Keep up the good work :)