The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Unburied's Drain Spells
   
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Category: Magic
File Size
Posted
Updated
12.112 KB
29 Apr, 2012 @ 1:00am
17 Aug, 2012 @ 11:46pm
4 Change Notes ( view )

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Unburied's Drain Spells

Description
Adds a new line of conjuration-based health absorbing spells for Necromancer and Shadowknight type builds.

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| Detailed Description |
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No longer will vampires have exclusive access to health absorbing spells.

This mod adds a line of six conjuration-based health absorbing spells called Siphons and three conjuration perks related to them. Why conjuration? Because conjuration needs some love and these spells are designed for Shadowknight and Necromancer builds.

These spells are intended as a substitute for restoration healing spells, but they sacrifice some healing power and immediacy for increased offensive capability.

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| Spells Added |
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Minor Siphon Life
Lesser Siphon Life
Siphon Life
Siphon Vitality
Greater Siphon Life
Siphon Soul

You can find the weaker spells on many vendors throughout Skyrim. Look to Phinis Gestor at the college for the more powerful ones. Appropriate skill levels are required to buy the spells.

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| Perks Added |
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Augmented Siphoning (Two Ranks)
Siphon Fatigue (One Rank)

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| Other Info |
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These spells will raise your Conjuration skill.

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| Check out my other mods |
-----------------------------------

Coldharbour Greatsword
http://sp.zhabite.com/sharedfiles/filedetails/?id=89131581
Nexus Link: http://skyrim.nexusmods.com/mods/38461/?

Sotha Sil's Mageblade
http://sp.zhabite.com/sharedfiles/filedetails/?id=90890034
Nexus Link: http://skyrim.nexusmods.com/mods/38463/?

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| Feedback |
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Please rate and leave some feedback if you like the mod, or find a bug. Enjoy.
38 Comments
Hannibal 11 Sep, 2014 @ 7:11pm 
It's cool, but I wish it was more like a drain spell (think sparks instead of lightning bolt)
Unburied  [author] 13 Mar, 2014 @ 5:54am 
@White Blaze The weapons I made with my limited skills are still somewhat cool though, so there's that.
Unburied  [author] 13 Mar, 2014 @ 5:51am 
@White Blaze This mod is quite old and predates all the major mod overhauls. I made it mostly for my own person use and decided to share it right after the Creation Kit was released. It's simply outdated at this point. I am just not into the game enough anymore to make a new perkless-version, plus my spells simply are not as good as what is available now. Thanks for showing interest though. :f2_skull:
White Blaze 12 Mar, 2014 @ 4:03am 
sorry for multiple posts, theres a 1000 character limit to posts on the steamworkshop apparently XD
White Blaze 12 Mar, 2014 @ 4:02am 
sweet. i was going to go for this then saw the catch of the perks. i've a mod installed that adds a perk that levrels summons witht he character's level whiole keeping there standfard summon times, then duobles the summon times and boosts there health by 100-200+, and unlimited summons, and seeing the perks heard might conflict with that 1st mod since it edits and adds perks rather then just edits a perk on the standard tree like the second one. i would love to give this a go when you make a perkless version though. it seems mods that only edit a perk rather then adding -
White Blaze 12 Mar, 2014 @ 4:02am 
to tress dont conflict with mods that add new perks to an existing tree. thats always an option to go with if you feel like making the perk version more universially-user friendly, i dont recall many mods that actually edit the effects of the actual perks for the counjuration tree that involve the bound weapons so perhaps adding the leveling effects of the orginal custom perks to them might work in that case, though a perkless scalible version might just be the easier option in the long run. hopefully this was of some good food for thought :3
Jannus 10 Aug, 2013 @ 5:21am 
yeah a non perk version would help but you could just get the perks then change the load order and i have mods that change the perk trees and work with certain others
Unburied  [author] 10 Aug, 2013 @ 5:19am 
@The99thshadow
Yeah, any two mods that modify the perk trees will conflict. I've thought about going back and redoing this so the spells scale with conjuration skill so it'd work with perk overhauls. It'd be a bit unbalanced that way but I could probably make them expensive enough for a SkyRe user to be fair.
Jannus 10 Aug, 2013 @ 4:01am 
does not work unless you use the console to add missing perks
Jannus 6 May, 2013 @ 4:09pm 
K