Stellaris

Stellaris

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Pre-FTL Players test - Archived
   
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13 aug, 2016 @ 15:30
27 feb, 2018 @ 18:21
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Pre-FTL Players test - Archived

I 1 samling av Pode
Pre-FTL Players mods
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Getglad188 has taken over active development and testing for the current game version here I'll keep this around in case I ever get back to messing with it on my own, but those who follow this mod should go help him over there for the foreseeable future.

Test and development for Pre-FTL Players mods.

Please note that this version of the mod is used for testing. Updates are likley bugged, please report bugs
Populära diskussioner Visa alla (4)
11
2 mar, 2018 @ 12:09
KLISTRAD: Addon Tasks, #4
Pode
4
8 jul, 2017 @ 7:25
KLISTRAD: Customer Service Tasks, #2
Pode
0
17 aug, 2016 @ 14:29
KLISTRAD: Improvement Tasks, #3
Pode
53 kommentarer
Pode  [skapare] 13 dec, 2023 @ 13:07 
under betas in steam
gooser 12 dec, 2023 @ 8:35 
do you guys know ow to change the game vertion?
Pode  [skapare] 27 feb, 2018 @ 18:24 
Andon's STL drive seems to be working, y'all put it thru the wringer for me. Watch for ships getting stuck on the edges of systems for more than 3 months, that'll be a bug. Or for ships not quite moving thru hyperspace.
Pode  [skapare] 26 feb, 2018 @ 17:47 
Will be testing out a new STL drive based on Andon's work, watch for a new test drop in the next few days.
Pode  [skapare] 23 feb, 2018 @ 8:02 
Had hoped to be able to slow things down substantially more by using the old nebula effect on interstellar travel, but it seems to have been removed. So I can get a 25% reduction since I don't have to allow for it, but I was hoping to be able to lower speed from 0.33 ly/day to 0.02 ly/day
Pode  [skapare] 23 feb, 2018 @ 3:50 
BR, this is the beta test version. Fix what? And suggest how.
Chillbane 22 feb, 2018 @ 21:03 
Not found any major bugs yet, then again i have not found any aliens. I started STL so who knows? working so far and thanks for keeping this mod going.

I am more a slow player so this mod really helps me not get swarmed :)
tofohan barbecue 22 feb, 2018 @ 20:01 
FIX
Pode  [skapare] 22 feb, 2018 @ 19:49 
2.0 update, watch for ships getting stuck outside systems and not arriving, especially in nebulas. Will be mucking with STL in hopes of slowing it down more, but it'll take much more hackery than it did with warp.
Pode  [skapare] 10 maj, 2017 @ 15:35 
1.6 update, revised prereqs for FTL, pirates, cultists and anomaly ships hopefully fixed