Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry for the nitpicking, for the next update, could you please add the "v" letter for the "supported_version" property in the descriptor? mod file for the next mod update? Otherwise, the launcher still complains, "This mod was created for another game version ..." and displays an exclamation mark icon.
You can also set "supported_version=v3.*" to avoid updating it for every minor version.
I've also reported this as a bug but so far no fix.
Updating current mod content for game updates only. I'm not developing/implementing new features.
- like on earth, world wars will happen with a faction of opposing ethics of your civ attempting to control the planet like in WW2, on defeat some experimental technologies or research bonus are given to you
- technological catalyser, with result of advancement of science, rise of commercial flight, industrial expansion etc, but guarantees that it leads to enviromental problems
- the cold war begins with 2 or more powers begin influence on world, causing an espionage war and advancements on science, its likely a war happens if player makes decisions poorly
- planetary catastrophe, with approach of an asteroid your civ will begin rushing rocketry science to take it down or will transform your world into a tomb world and kill part of population
- overcrowd, with increase on population the planet begins taking bad effects from extreme urban expansion, which can or not lead to transformation of planet into a ecumenopolis
- Xenophiles wouldnt get so crazy about they aren't alone on universe
- Pacifists are unlikely to get into a nuclear war
- Xenophobes could unifiy into global government or one of nations lead an armada of ships when contacted
- Materialists bonus on getting the FTL faster, possibly getting minor events about space research
- Spiritualists idk send ships to space or smth to find god
- Authoritarian likely become into george orwell's 1984 depending on player decisions
- egalitarian idk
If you win the war, you are given a modifier for the rest of the game 'We fought the heavens'
. A special monument is also built. 'Planetary Salvation Memorial' that counts as unity and amenities for the rest of the game. Later there can be a special bonus event where you can invite visitors to see the monument and remember your glory.
+10% morale bonus always as defending armies and relations bonus with all Pre FTL societies,
INTER STELLAR ASCENSION
Defeating the alien invader automatically finishes FTL progress, if alien invasion never happens there is still a special event when the technology is found. Finding FTL comes with a special building 'Interstellar Exploration Museum' And comes with unity bonus (but less than defeating the invasion). Stability also gets 20 year bonus.
You get a scientist with special trait 'first explorer' put him in your science ship and he will be honored by your civilization forever more.