Stellaris

Stellaris

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Pre-FTL Players test - Archived
   
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13 aug 2016 om 15:30
27 feb 2018 om 18:21
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Pre-FTL Players test - Archived

In 1 verzameling van Pode
Pre-FTL Players mods
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Getglad188 has taken over active development and testing for the current game version here I'll keep this around in case I ever get back to messing with it on my own, but those who follow this mod should go help him over there for the foreseeable future.

Test and development for Pre-FTL Players mods.

Please note that this version of the mod is used for testing. Updates are likley bugged, please report bugs
Populaire discussies Alles weergeven (4)
11
2 mrt 2018 om 12:09
BELANGRIJK: Addon Tasks, #4
Pode
4
8 jul 2017 om 7:25
BELANGRIJK: Customer Service Tasks, #2
Pode
0
17 aug 2016 om 14:29
BELANGRIJK: Improvement Tasks, #3
Pode
53 opmerkingen
Pode  [auteur] 13 dec 2023 om 13:07 
under betas in steam
gooser 12 dec 2023 om 8:35 
do you guys know ow to change the game vertion?
Pode  [auteur] 27 feb 2018 om 18:24 
Andon's STL drive seems to be working, y'all put it thru the wringer for me. Watch for ships getting stuck on the edges of systems for more than 3 months, that'll be a bug. Or for ships not quite moving thru hyperspace.
Pode  [auteur] 26 feb 2018 om 17:47 
Will be testing out a new STL drive based on Andon's work, watch for a new test drop in the next few days.
Pode  [auteur] 23 feb 2018 om 8:02 
Had hoped to be able to slow things down substantially more by using the old nebula effect on interstellar travel, but it seems to have been removed. So I can get a 25% reduction since I don't have to allow for it, but I was hoping to be able to lower speed from 0.33 ly/day to 0.02 ly/day
Pode  [auteur] 23 feb 2018 om 3:50 
BR, this is the beta test version. Fix what? And suggest how.
Chillbane 22 feb 2018 om 21:03 
Not found any major bugs yet, then again i have not found any aliens. I started STL so who knows? working so far and thanks for keeping this mod going.

I am more a slow player so this mod really helps me not get swarmed :)
tofohan barbecue 22 feb 2018 om 20:01 
FIX
Pode  [auteur] 22 feb 2018 om 19:49 
2.0 update, watch for ships getting stuck outside systems and not arriving, especially in nebulas. Will be mucking with STL in hopes of slowing it down more, but it'll take much more hackery than it did with warp.
Pode  [auteur] 10 mei 2017 om 15:35 
1.6 update, revised prereqs for FTL, pirates, cultists and anomaly ships hopefully fixed