Space Engineers

Space Engineers

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PFS - AUSF - Shark Strike Drone
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.053 MB
9 Apr, 2016 @ 8:18pm
17 Apr, 2016 @ 5:38pm
2 Change Notes ( view )

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PFS - AUSF - Shark Strike Drone

In 1 collection by Lord Commissar
Phoenix Fleet Systems Atmospherics Division
25 items
Description
Vanilla, Survival Friendly

Update 17/4/16 - Added a Laser Antenna to the rear dorsal section

Note: although it is not necessary, I HIGHLY recommend the Fixed Small Turret Collision Mod for this drone, which is especially helpful when docking.

Shark Heavy Drone
Mass: 75,779 kg (empty)
Length: 16 m
Weapons: 3 Gatling Guns, 6 Sequenced Reloadable Rockets, 2 Rocket Turrets, 1 Rear Gatling Turret
Cargo: 2 Medium Containers
Connector: 1

Lore
During the Europa Conflict, PFS witnessed many of the more heavily armed atmospheric craft of the CEU which led to their continuing victory planetside on Europa. Not willing to be outdone, PFS set about to rectify the disadvantage that Phoenix faced in this area of combat.

The answer to this was the Shark - a heavily armed drone with the capability to contend with any kind of target, as well as the convenience of AI targeting turrets for automatic defense, allowing for drone pilots to focus on their primary objectives. The Shark was also created as a drone for the purpose of keeping Phoenix pilots safe - a luxury that was lacking in the Europa Conflict years. To ensure that the drone could continue to be controlled during combat, it was given redundant remotes, communication systems, and cameras.

Like the carrier designed to carry it, the Ketos, the Shark never saw combat on Europa. Its production was overshadowed by projects like the Carnifex, but production continued after the war due to the threat of the revolution taking place on Earth around the same time period.

User Manual

Controls

  1. Main Camera
  2. Forward, Left Camera
  3. Forward, Right Camera
  4. Docking Camera
  5. Reverse Thrusters On/Off
  6. Reloadable Rockets
  7. Gatling Guns

Flight Dynamics

Remember that the most powerful thrust is the Ventral thrust. Therefore, fly the drone similarly to a helicopter by banking it when turning to cancel out momentum, or pulling up the nose for a quick stop.

Scripts
Whiplash141 - Weapon Sequencer

Misc
Interested in learning about the lore behind these ships?

6 Comments
UnderTrash 13 Apr, 2016 @ 2:36am 
Kommissar?
Lord Commissar  [author] 12 Apr, 2016 @ 10:50am 
that's true, i never thought about orbital control of a drone. i've never really liked laser antennae because if you try an manuever a drone in the wrong way you'll lose the connection, even if you have a laser antenna on the other side (unless they fixed that communication gap since i experimented with them). but that gap in comm when you are using the interface and trying to re-establish remote control will always be lethal in any dogfight.

orbital control might overcome that quite a bit, though, being a top down view instead of side or behind or anything else. you'd still have some struggles in canyons or the like, though.
Kephyr DeBlini 12 Apr, 2016 @ 10:27am 
Nice layout! To agree with Dragon, though, I wish there was a Laser antenna on top of the drone somewhere so this could be controlled form a ship set in orbit.
-Dawn-717- 10 Apr, 2016 @ 5:30pm 
ok thanks
Lord Commissar  [author] 10 Apr, 2016 @ 4:59pm 
you will need to set both antennas at their maximum range, but for small antennas that's 5 km. the only way to overcome that max is to set up antenna relays to extend the range. however, if you fly beyond that range you will always lose connection. there's not really any way around it.
-Dawn-717- 10 Apr, 2016 @ 3:53pm 
how exactly do you use a Drone without losing the connection with the drone after it goes a certain distance?