Space Engineers

Space Engineers

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PFS - DDG - Shrike III Guided Missile Destroyer
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.935 MB
15 Dec, 2015 @ 1:33pm
21 Aug, 2016 @ 2:03pm
2 Change Notes ( view )

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PFS - DDG - Shrike III Guided Missile Destroyer

In 1 collection by Lord Commissar
Phoenix Fleet Systems
34 items
Description
Update 21/08/16 - Fixed Projector Offsets, Fixed Paint issue where black components had turned gray

Shrike III Guided Missile Destroyer
Mass: 4,589,865.5 (empty)
Acceleration: 3.43 m/s^2 (Without Hydrogen)
Length: 137.5m, (167.5m Wingspan)
Cargo: 54 Small Containers
Connectors: 1 (dorsal)
Batteries: 22
]Reactors: 2 Large
Weapons: 8 Gatling Turrets, 8 Missile Turrets, 4 Rocket Launchers, 4 LARP Guided Missile Bays
Oxygen: 10 Tanks, 4 Generators
Hydrogen: 4 Tanks
Crew: 1 Captain, 2 Gunnery, 3 Engineering, 1 Medical

Description
Although the Jotunn gained most of the public attention as PFS' answer to what they called the "CEU Problem," the Shrike III was in reality the true answer.

By the time the Europa conflict began, PFS had already been working on a new missile destroyer, as the Navy had desired something less specialized than the Phantom, and had not offered any major contracts on the ship. To this end, PFS decided to revive the Shrike series, which had been popular in its time, but was gradually phased out with newer technologies.

Rather than refitting the old Shrike models, PFS decided to construct an entirely new ship, which would be more efficient due to being built around newer missile technology, rather than the obsolete tech that the former models were built around.

The Europa conflict saw a final reshaping of this design take place, as Harbinger platforms deployed by the CEU were able to dip deep into the atmosphere of planets, safe from most Phoenix ships. To counteract this, PFS made sure that the Shrike III had full atmospheric tolerance, able to hunt the Harbingers wherever they hid.

In space, the Shrike III can take targets out from a distance with its guided missiles.

In atmospheres, the Shrike III can move up close and engage targets with its rocket launchers and missile turrets.

No matter where the enemy hides, they will no longer be safe.

User Manual

Controls - to use the craft, sit in a seat, hit K, go to the group labelled "**Control**" and hit "Control"

Tab 1 - Missile Controls

  1. Missile Reload
  2. Fire Missile 1
  3. Fire Missile 2
  4. Fire Missile 3
  5. Fire Missile 4
  6. View Main Camera
  7. View Port Missile Bay
  8. View Starboard Missile Bay

To build the missiles, hit 1 and wait for the sequence to complete. You can use 7 or 8 to ensure that it is finished. Then simply hit 2-5 to fire the missile of your choice.

Missiles 1-4 are simply numbered left to right relative to the forward direction of the ship.

For notes on firing, see performance notes below.

Tab 2 - Weapon Controls

  1. Select Rocket Launchers
  2. Gatlings On/Off
  3. Missiles On/Off
  4. Jump

Performance Notes
Atmospheric Flight - The ship is fully capable of atmospheric flight, and you can turn the Hydrogen thrusters On/Off via groups in the interface. Keep in mind that there is no side or reverse thrust for the Hydrogen, so you will need to bank and pitch to dampen your movement. The atmospheric flight is meant for dipping into the atmosphere to hunt targets that do the same to evade you in space. It is not intended for prolonged flight. However, it can handle a full 1G just fine.

Missiles - You should not attempt to fire the missiles in heavy gravity environments. I have tested around .2 G with no issues, but above that you will have to aim above your target in order to hit it, and performance of the missile begins to degrade due to the impact angle. The missiles are meant for space combat, and the rockets and turrets are for atmospheric combat.

Stopping - As with many of my ships, the more powerful thrust is below. Therefore, you can tilt the ship upward for a quick stop.

Known Issues - As stated above, the small grid components have a tendency to display offline or not at all for clients in MP. You also should NEVER reload or fire missiles on the move, or have them inside your missile bay while moving. ALWAYS empty your missile bays before moving on. I have also had some issue with the small grid parts of the missile bays during high speed maneuvers. This is due to SE's physics, so it is recommended you fly carefully. There is also the Jump Drive issue mentioned above.

Scripts
Whiplash141 - Guided Missile Script, Missile Trigger Script, Missile Rotor Displacement Script
MMaster - Automatic Configurable LCD
Pennywise - Compass

Credits
5URG3 - For the Harbinger Platform which the ship was built to destroy, and the Cougar which introduced the Missile Rotor Displacement system that was originally developed by Whiplash141
You can find 5URG3's stuff here.

Misc
Interested in learning about the lore behind these ships?
26 Comments
♠ Zahltag ♠ 2 Aug, 2018 @ 12:04am 
epic ship
Lord Commissar  [author] 4 Apr, 2018 @ 7:49am 
the missile is here: http://sp.zhabite.com/sharedfiles/filedetails/?id=547998856

thats MK I, which is really just a less compact, but ultimately more destructive version. the conversion is easy (cut off the fins, mostly)

the model is very outdated code wise, though
Laffyistired 4 Apr, 2018 @ 3:34am 
The LARP MK II is there bp for that for the ship please
munumum 19 May, 2017 @ 5:17pm 
Thx for the help
Lord Commissar  [author] 19 May, 2017 @ 4:27pm 
everything has to belong to the same owner
munumum 19 May, 2017 @ 4:14pm 
Oh that makes sense or maybe It could be I claimed the ship so the missiles at basically unlinked to the ship probably not tho
Lord Commissar  [author] 19 May, 2017 @ 2:52pm 
if you've downloaded the script then that may be your issue. the missiles come with the script already installed. if you put in the latest iteration of the script, then some variables change and they don't work.

i have tested in game as the ship comes, and cannot reproduce your problem
munumum 19 May, 2017 @ 10:36am 
they just fly straight if I turn nothing happens and yes I downloaded the scripts
munumum 19 May, 2017 @ 10:30am 
I have tried that
Whiplash141  [author] 19 May, 2017 @ 10:22am 
Turn the ship :P