Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I believe both ACOT and Gigastructural Engineering should be compatible. However, it looks like the ship components from the Gigastructural mod haven’t been fully updated to match the latest Stellaris version in terms of code. Hopefully, things will improve once the Gigastructural team updates their side.
Also, as you mentioned, the dedicated components for the PD cruiser — the tier 1, 2, and 3 P-slot missiles — might become somewhat weaker as the game progresses. In that case, you can simply replace them with standard P-slot weapons. While those missiles do have slightly longer range, their balance isn’t really out of line compared to higher-tier alternatives. Besides, the Guardian already receives bonuses to weapon range anyway.
That’s really strange. If you could share your mod list, I’ll take a look and see if I can spot anything.