Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Exactly, that’s a relief. The issue was caused by some legacy code in ACOT.
I’m really glad the ACOT team accepted my suggestion right away!
I've just uploaded the update you suggested - custom AI empires can now be assigned fixed shipbuilding focuses!
In the end, I had to use species traits - I couldn’t find a way around the civic slot limit - but since the traits are removed right after the game starts, I think it works out fine!
Thanks again for your great idea!
Thanks for letting me know. It turns out that the compatibility setup for NSC is what's causing the issue with ACOT. I’ll work on it and upload a fix soon.
I should add this information to the forum thread as well.
To summarize:
Landing Ship provides one standard landing marine unit.
Assault Ship provides two landing units:
One standard marine unit.
The second depends on empire traits:
a. If the empire is Spiritualist without Telepathy tech: adds one extra standard marine unit.
b. If the empire is Spiritualist with Telepathy tech: adds a powerful Psionic Marine unit.
c. If the empire is not Spiritualist: adds a Marine Mech unit.
Assault Carrier adds a Marine Gunship unit on top of the above.
Marine Citadel deploys 6 times the force of an Assault Carrier.
There's no support for bioships yet. It's a very new system, and since vanilla bioships already have their own roles assigned, I'm still thinking about how to naturally expand on them.