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Laporkan kesalahan penerjemahan
It should be fixed now.
Maybe that caused by yesterday's NSC update. I'll keep up with that soon. Thank you for letting me know about it.
I tested this with a mod list of only those 2 active mods. Load order was this mod first, then NSC3.
I also tested this with the load order of NSC3, then this mod. In this case, I was entirely unable to design exploration ships.
My procedure for these tests was to start a new game, use console command `research_technology tech_explorationship_1`, then attempt to design an exploration ship.
Has anyone else tried this mod with NSC3 and encountered the same issues?
There's no support for bioships yet. It's a very new system, and since vanilla bioships already have their own roles assigned, I'm still thinking about how to naturally expand on them.
Thank you for letting me know! I hope you're able to find the cause soon...
Turns out that it's not your mod that's causing me to have fleets randomly and magically spawning. I had just assumed it was yours because it was the only new mod I had downloaded. Apparently one of my other mods got updated and is causing this, so now I get to turn them all off then turn them back on in batches to find the culprit.
Exactly, that’s a relief. The issue was caused by some legacy code in ACOT.
I’m really glad the ACOT team accepted my suggestion right away!
I've just uploaded the update you suggested - custom AI empires can now be assigned fixed shipbuilding focuses!
In the end, I had to use species traits - I couldn’t find a way around the civic slot limit - but since the traits are removed right after the game starts, I think it works out fine!
Thanks again for your great idea!