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Rapporter et oversættelsesproblem
I should add this information to the forum thread as well.
To summarize:
Landing Ship provides one standard landing marine unit.
Assault Ship provides two landing units:
One standard marine unit.
The second depends on empire traits:
a. If the empire is Spiritualist without Telepathy tech: adds one extra standard marine unit.
b. If the empire is Spiritualist with Telepathy tech: adds a powerful Psionic Marine unit.
c. If the empire is not Spiritualist: adds a Marine Mech unit.
Assault Carrier adds a Marine Gunship unit on top of the above.
Marine Citadel deploys 6 times the force of an Assault Carrier.
There's no support for bioships yet. It's a very new system, and since vanilla bioships already have their own roles assigned, I'm still thinking about how to naturally expand on them.
I believe both ACOT and Gigastructural Engineering should be compatible. However, it looks like the ship components from the Gigastructural mod haven’t been fully updated to match the latest Stellaris version in terms of code. Hopefully, things will improve once the Gigastructural team updates their side.
Also, as you mentioned, the dedicated components for the PD cruiser — the tier 1, 2, and 3 P-slot missiles — might become somewhat weaker as the game progresses. In that case, you can simply replace them with standard P-slot weapons. While those missiles do have slightly longer range, their balance isn’t really out of line compared to higher-tier alternatives. Besides, the Guardian already receives bonuses to weapon range anyway.