Stellaris

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Special Ships : Shipbuilding Focus
   
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27. kvě. v 9.14
3. čvn. v 1.25
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Special Ships : Shipbuilding Focus

V 1 kolekci od uživatele BaBoFantasy
[Collection] Better Ship Behaviors
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Special Ships : Shipbuilding Focus

Special Ships: Shipbuilding Focus is a mod that adds unique ships to Stellaris, enhancing the strategic and tactical depth of space battles.
Rather than simply introducing bigger ships, this mod adds a variety of specialized vessels to enrich your fleet combat experience.
Here[forum.paradoxplaza.com] is the detailed information about the ships added by the mod.


UPADATE 20250603



1. You can now assign fixed shipbuilding focuses to custom AI empires.
- If you force-spawn a custom empire whose primary species has one of the shipbuilding focus traits, that empire will use the corresponding shipbuilding focus.
- These traits are automatically removed at the start of the game.
- Of course, they have no effect on player empires.

2. All shipbuilding focus edicts are now visible at the beginning of the game.
- Their research requirements remain unchanged and can be viewed via in-game tooltips.

3. Minelayer Stations can now only be constructed near stars and are limited to one per system.
- AI empires will try to use fewer resources when building Minelayer Stations.
- If mines are left behind without a station after a battle, they will be destroyed soon.

4. Tooltips for marine ships now include information about the ground forces they deploy.

5. Improved compatibility with the newly updated ACOT.

This update is savegame-compatible, but the locations of existing Minelayer Stations will not be changed.


Over 20 New Unique Ships



With seven different Shipbuilding Focus edicts, you can access more than 20 new types of special ships.
You may choose to activate only a few edicts to focus on certain ship types—or pay greater costs to unlock them all and form a powerful, well-rounded fleet.



The Carrier Focus lets you build advanced carriers equipped with powerful strike craft.
The Missile Focus enables ultra-long-range missile ships that outperform conventional missile vessels.
The Heavy Armor Focus provides heavily armored ships that crush enemy firepower.
The Small Ship Focus offers versatile early-game ships to dominate early wars.
The Large Ship Focus grants access to colossal warships with devastating firepower.
The Marine Focus allows you to deploy specialized troop carriers for planetary invasions.
The Fortification Focus introduces space mines, mobile fortresses, and even a massive interstellar cannon.



These edicts become available once you finish researching Destroyers.
Detailed tooltips in-game provide full information on each ship and its abilities.


Full AI Integration

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AI empires fully understand all of this mod's content and engage in combat with uniquely themed fleets based on their individual preferences.
If desired, you can assign a fixed shipbuilding focus to custom AI empires.



High Compatibility

Fully compatible with Better Ship Behaviors, and using them together is highly recommended.
It is also fully compatible with NSC, ESC NEXT, ASB, ACOT, and all shipset mods.
To use it with Real Space Ships in Scaling, apply this compatibility patch.
All compatible mods except NSC and ESC NEXT must be placed above Special Ships in the Paradox Launcher mod list.
NSC, ESC NEXT, and their add-ons must be placed below Special Ships.


Language Support

Shipbuilding Focus supports all Stellaris official languages, but in English.
日本語化 by karokaro3.


Please enjoy the mod and don't hesitate to leave comments or feedback!


[discord.gg]
Počet komentářů: 63
holden před 6 hodinami 
So I'm guessing this isn't really compatible with biological shipsets yet?
BaBoFantasy  [autor] před 19 hodinami 
@Sacredlife
Thank you for letting me know! I hope you're able to find the cause soon...
Sacredlife před 21 hodinami 
@BaBoFantasy
Turns out that it's not your mod that's causing me to have fleets randomly and magically spawning. I had just assumed it was yours because it was the only new mod I had downloaded. Apparently one of my other mods got updated and is causing this, so now I get to turn them all off then turn them back on in batches to find the culprit.
BaBoFantasy  [autor] 2. čvn. v 8.11 
@Thorveim
Exactly, that’s a relief. The issue was caused by some legacy code in ACOT.
I’m really glad the ACOT team accepted my suggestion right away!
BaBoFantasy  [autor] 2. čvn. v 8.10 
@玄鸟
I've just uploaded the update you suggested - custom AI empires can now be assigned fixed shipbuilding focuses!
In the end, I had to use species traits - I couldn’t find a way around the civic slot limit - but since the traits are removed right after the game starts, I think it works out fine!
Thanks again for your great idea! :steamthumbsup:
Thorveim 2. čvn. v 4.26 
seems the ACOT update fixed the issue, the ships seem to all be available to use now :)
BaBoFantasy  [autor] 2. čvn. v 2.49 
@Thorveim
Thanks for letting me know. It turns out that the compatibility setup for NSC is what's causing the issue with ACOT. I’ll work on it and upload a fix soon.
Thorveim 2. čvn. v 2.06 
Ok now that ACOT is here, seems there IS a compatibility issue with most (not all) ships, they get an error named "SHIPDESIGNER_SAVEFAIL_MISSING_REQUIRED_COMPONENT". I cant identify what seems to be the exact part thats messed up, and it affects everything except landing ships, the dreadnought, the mobile fortress, and the marine citadel
Fat Chungi 1. čvn. v 22.14 
@BaBoFantasy gotcha, great mod still, I'll be waiting (if possible) on that bioship
greatswizard 1. čvn. v 12.17 
neat, recently tried using the armies ship, they're really fun, I was wondering also if the units you deploy also scale with your species traits/bonuses in army as well (currently attempting a "shipbuild only" run, and it's proving fun, if a bit expensive when it comes to actually building said fleets)