Total War: SHOGUN 2

Total War: SHOGUN 2

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Ultimate Expanded Field Command Beta 1.96
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Tags: mod, overhaul
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884.620 MB
9 Apr @ 8:18pm
19 Jun @ 7:48pm
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Ultimate Expanded Field Command Beta 1.96

In 1 collection by Lenny_Froggins
Ultimate Expanded Field Command Collection
10 items
Description
REQUIRES FOTS DLC

MOST PEOPLE REPORT TOO MANY DE-SYNCS FOR MULTIPLAYER

LOAD ORDER SAME AS THE ORDER IN THE UEFC COLLECTION

ONLY LENNY MODS AND UNOFFICIAL PATCH 1.7 ARE 100% SUPPORTED. RUN OTHER MODS AT YOUR PERIL.


UEFC combines the battle mechanics of Field Command Sengoku with the Expanded Japan map, Ashina's Buildings/Units, and a Portuguese faction including new units and artillery. The whole system has been fit together better, with better balance and cohesion of design.

UEFC is for people who enjoy content maxxing, and playing all the battles. Very Hard is "balanced" and Legendary is a true challenge! (doomstacks)

It contains the work of Chewie, Fuwuvi, Ashina, Fourstrider, The_Yogi, uanime5, JasonXIA and more. Without their hard work this wouldnt exist! Big thanks to Who_ci, who gifted me the Ikko DLC.

See below for the list of all mods included and unique features of UEFC.

Features:

-Expanded Japan map with 142 factions

-12 Turns per Year, diplomacy is rebalanced to work with 12 turns per year, thinking of it in terms of YEARS and not TURNS.

-Removed Realm Divide, since the AI has plenty of reasons stab you in the back already!

-Full Portugal faction with Arquebusiers, Pikemen, armored Knights, and even ships crew armed with sabres and pistols.

-Portugal can have up to 25 missionaries from churches. Optional Ultimate Jesuits submod gives koku for every Church.

-Period-correct artillery pieces for Portugal. Japanese factions get access to European artillery through the Dutch Factorij port.

-Forests give a larger cover bonus against range

-General units using Bows and Teppo are available to recruit!

-Changes basic Samurai as skilled archers in addition to melee combatants. Bow Samurai become "Kachi Samurai," a unit with limited ammo and high melee stats with their katana. The AI uses these troops as a second line that softens up your defenses as the first wave of melee units attack, then charges into the fray.

-Likewise, sword-wielding Cavalry has been removed. Instead it's Bow and Sword cavalry. This reflects a more historical order of battle during Sengoku warfare. They have higher melee than vanilla.

-Additional recruitment buildings and units, such as garrison buildings and professional Ashigaru troops distinct from the standard "Kumi" groups of armed peasants. The names reflect a more historical distinction between professional and levied peasants.

-Additional Trade buildings by Ashina, which give different assortments of imported goods. Finally, a way to get that stone for your castles.

-Castle towers now ALL shoot guns, and all factions can recruit Teppo units from the castle chain. Both of these changes reflect how the Teppo was prevalent at sieges and how Daimyo would have kept their Teppo units close.

-All factions get some number of Long Yari Kumi, not just Oda.

-Raised perceived AI trade value of imports/exports that are not Warhorses, so they are more likely to enter trade agreements with you and each other.

-Additional ships, such as Teppo (gun) versions of Sengoku Bune, O Ataka Bune and Nihon Maru, and Red Seal Ships with 10 cannons. Japanese can recruit "Captured Galleon" with 24 cannons if the province has both a Dutch VOC Factorij and a Pirate Fortress.

-Improved sailing: The optimal angle of tacking across the wind now matches the value for real galleons and caravels. Sailing directly into the wind is much slower and the only time the boats reef their sails. Maintain momentum when turning across the wind. For some reason, the AI sends Red Seal Ships charging straight at you, but I like that because they get in close and unleash their cannons, it's an interesting tactic.

-Improved ship combat from Lenny's More Fun Boats. Archers and Gunners now RUN to their stations, and archers loose arrows much faster.

Overall this is one of the best Total War experiences I have ever had the pleasure to play, and actually challenging for this old veteran. Legendary difficulty is BRUTAL with how many castles are close enough to support each other in battle, the doomstacks are terrifying.

HOW TO START PORTUGAL:

WARNING: DO NOT DISBAND UNITS AT THE START WHILE GENERAL DE SOUZA IS IN THE ARMY. IT WILL CRASH. MOVE HIM OUT OF THE SETTLEMENT IF YOU WANT TO DISBAND.

There are two ways to start as Portugal, but either way it is a HARD starting faction. One way is to use your starting army to begin instant conquest, so that you can pay for the army, taking a coastal settlement on the first turn should be trivial. This is your basic "paint the map" style, and good luck to ye!

The other is to delete some or all of your starting army and focus on grabbing as many trade nodes as you can early on. However, it will take 5 turns to make your first trade ship, so grab one node with your Galleon, and race the AI to the others as fast as you can build the merchant caravels. This is a good strategy if you want to play Portugal historically and influence Japan with your money. Trading or not trading with the AI can make or break them in a war with other AI.


Included Mods:
Lenny's EJP+FCS Compatch balancing and units
Lenny's More Fun Boats
Lenny's Sengoku Autoresolve Fix
Portugal by locobilbo (original) and myself (expanded)
Chewie's Field Command Sengoku + Lennys FCS Tweaks and balance
Fuwuvi and uAnime5's Expanded Japan 12TPY + Portugal
Fuwuvi's AIO Mod pack containing: Ashina's Markets, Ports Produce Food, Garrison Buildings, Building Expansion with Units
Fourstrider's Retainers 1, 2 + Agents + General Skills
Historical Banners by JasonXIA
The_Yogi's Sengoku Artillery Pieces and Ships
Will's Colored Morale and Fatigue Text
Danylo's Pike and Shot 2 (portuguese weapons)
Nanban Voice Addon by Vlakc, THANKS SNEDECK for helping me figure it out.



KNOWN ISSUES:

-all factions get a +20 "hostages" diplo bonus, not sure why, but game plays friendlier. :)
-Names of Portuguese Generals and Merchants use a Japanese name. IF ANYBODY KNOWS HOW TO FIX THAT, PLEASE LET ME KNOW!
-Pistols are still the FOTS revolver. There is a file name conflict with the Crossbow. If there are any Modders who know how to change the address and key for a weapon, contact me!


Recommended additional mods:

-Lenny's Battletech 1 Turn Per Technology: get to the good stuff faster, but still have an option early game to specialize in something a little faster than your neighbors. https://sp.zhabite.com/sharedfiles/filedetails/?id=3304970603

-Lenny's Ship Campaign Realistic Movement: Completely changes how players and AI interact with ships and shipping. Sailing ships can move about 1/3 of the length of Japan, and rowing ships 1/4. As in reality, you cant know where the AI ships will be or where they are going. The way to control the waves is to station blockades at choke points and dont forget to defend your trading ports, and the trading ports of your allies, for them! https://sp.zhabite.com/sharedfiles/filedetails/?id=3304964710

-1.5X Unit Size for UEFC. Does what it says on the tin.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3461240995

-Lenny's Ultimate Weather: https://sp.zhabite.com/sharedfiles/filedetails/?id=3463621631


If you have Pharaoh: Dynasties, check out my excellent lethality based battle mechanic submod for Radious: Killing Blow!
https://sp.zhabite.com/sharedfiles/filedetails/?id=3397569403&searchtext=Killing+Blow

If you like what I do and want to send me a tip, I have a little jar over here: https://buymeacoffee.com/lennyfroggins

IF YOU NEED TO GIVE A GENERAL OR AGENT SKILLS, SEE THIS: https://www.twcenter.net/threads/giving-characters-traits-money-through-savegame-editing.437837/

If you are getting a crash while trying to start a new campaign, clear the script file like so: https://sp.zhabite.com/app/34330/discussions/0/3835423585504483506/


1,025 Comments
Borris 7 hours ago 
666
Lenny_Froggins  [author] 8 hours ago 
It's in there for Shogun 2, about 3/4 of the way from the left to right. Shield is half white and half blue with a crest in the middle.
unification1861 8 hours ago 
@Lenny_Froggins Where do we select Portugal in the menu? I can't find it in ROTS, Shogun 2 nor FOTS since FOTS shows regular screen.
Gabe 8 hours ago 
@Lenny_Froggins Thx for the fix :)
Lenny_Froggins  [author] 9 hours ago 
Huh Ikko Armed Mob got absolutely crushed in a stand up open field fight. Not everything in these games can be quantified with the stats, I have a feeling that they won in your situation because spearman units spread out when they fight, and katanas dont, so your spearmen were funneling themselves into 3 vs 1s at the wall?

IDK but suffice to say: the stats are correct.
Lenny_Froggins  [author] 9 hours ago 
Updated Sandbox and 24TPY.

@Myślenie Okay Ill take a look at that with a custom battle test sometime soon. Armed Mob should not beat Professional Ashigaru.
Gabe 9 hours ago 
@Lenny_Froggins we all appreciate the work you do and the entire modding community, its what keeps older total wars alive.
Myślenie 17 hours ago 
@Lenny_Froggins yes, I was talking about ikko armed mob
Lenny_Froggins  [author] 17 hours ago 
@El Coach yes

@Gabe Makes sense that changes the start pos. I will fix it today, but not right now (busy)

I forgot to update the submods. THIS is WHY I dont like making submods btw, because I have to remember to update them. So be thankful I am even willing to make a Sandbox.
Chern0 19 hours ago 
@Wolfie that bug is always there since the first few Shogun 2 mods were released. Just use Unofficial Patch 1.7 on workshop, that should help