Stellaris

Stellaris

694 ratings
Stellaris Ascended
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4.034 MB
27 Dec, 2024 @ 1:37pm
15 Mar @ 10:57am
15 Change Notes ( view )

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Stellaris Ascended

Description
Stellaris Ascended

Doesn’t it feel that society might change a bit if we were suddenly all immortal robots or had telepathic capabilities? This mod aims to capture the empire transformations that could occur after empire ascendancy. Each combination of Ascension Path and Empire Type has access to Two Civics unique to them, all which aim to be flavorful role playing wise and provide unique powerful benefits. However, each of these Civics only activates if its corresponding Ascension Path is completed. Additionally, Psionic and Genetic Ascensions are given their own authorities, each with an accompanying edict.

This project was originally started before The Machine Age DLC was announced and thus before Paradox had expanded on the original ascension paths. While that DLC added wonderful features to ascensions, I still feel that their impacts are limited (and additionally psionic/genetic didn’t get any love). This mod aims to mend that gap, adding Psionic and Genetic authorities, edicts, events, and governments which can be unlocked after ascending and completing an event chain (modelled after Cybernetic and Synthetic authorities in the Machine Age). Hopefully this should also contribute to a more excited midgame as new strategies come online.

* Currently the Hive/Machine Intelligence Cybergladiator Civics aren't complete, but they will be added shortly

Check out the Names, Abilities, and Edicts of the Psionic and Genetic Authorities.

I'd love to delve into all the content within, but that would take way too much space, so here are some Highlights:
- 40 New Civics
- 27 New Authorities (Along with 27 Accompanying Edicts)
- 40 New Events
- 28 New Governments
- 20 New Species Traits and 15 New Leader Traits
- 13 New Buildings / Holdings / Starbase Modules
- 1 New Relic and 1 New Ascension Perk
- And More...

The mod is currently only available in English and Russian (thanks Xsio!).
(translators welcome)

Compatibility

No DLC requirements.

Minimal Base Game Overrides (Should be compatible with almost every mod)

Completely Compatible With Existing Saves (Ignore my previous comments, this mod has since been updated)

NOT achievement compatible (Only UI mods that don't change features can be)

Contact

Please go to the pinned discussions for any bug reports, suggestions, and/or questions. I’d love all the feedback. Additionally, for anything else, the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].

Modding Information
(Including some additional information for any mod savvy people who are worried about compatibility and/or modders who wish to interact with this one, as well as any intentional references I included.)

Additional Thanks To:
- @TTFTCUTS (For post-launch bug identification and fixes)
- @Trap of Charlemagne (For post-launch bug identification and fixes)
- @Darrow O' Lykos (For post-launch typo-spotting)

Overrides:
- Scripted Effect: apply_post_assimilation_effects
- Economic Category: planet_cyberdome_duelist

Mod Interaction:
- Sets Global Flag "stellaris_ascended_active" on Game Start
- Scripted Variable "@has_stellaris_ascended" set to 1

References:
- Harrison Bergeron -> Handicaps (Handicap Distribution edict name)
- Foundation (TV adaptation) -> Genetic Dynasty (Imperial Clones authority description)
- Netrunner -> Xanadu (Xanadu Retreats civic name)
- Ender's Game -> Anton's Key (Brilliant species trait description)
- Brave New World -> Sleep-Learning (Hypnopædic Conditioning edict description)
- Legend -> Republic of America Trials (Empire Reborn event chaotic description)
- MTG -> New Phyrexia: All Will Be One (All Will Be One edict name)
Popular Discussions View All (4)
69
26 Mar @ 3:45pm
PINNED: Bug Reports
Accorata
55
13 May @ 1:42pm
PINNED: Suggestions, Balance, and/or Questions
Accorata
8
24 Apr @ 9:08pm
PINNED: Psionic Authorities
Accorata
388 Comments
✙ÇŘŪŚÃĐĘŖ 8 Jun @ 4:21am 
Causes crush for me, pretty unstable to use it outdate version on 4.0 update.
Poison Sniper 6 Jun @ 4:16am 
@Accorata Sure thing!
Accorata  [author] 5 Jun @ 4:07pm 
@Poison Sniper I'd love that! However maybe wait till I update it though because I will have to rewrite some things - I don't know, its an awkward time for modding.
Poison Sniper 5 Jun @ 1:22pm 
If it's something you want I can try to translate this mod into german
PedroMarques 1 Jun @ 7:24pm 
i Hope for a 4.0 update
Patriote 28 May @ 10:44am 
im playing with this mod currently and it works
justaguy7272 27 May @ 5:38pm 
Is it updated to 4.0 yet?
Sylvosis 10 May @ 4:33pm 
I look forward to being able to play with this mod again in 4.0
Saint Bricriu 6 May @ 8:12pm 
I mean with how Borked 4.0 seems to currently be, maybe leaving this mod alone so folks who roll back their Stellaris can be a good idea?
Markey 6 May @ 4:51pm 
Rip to this mod for now it was realllyyyy fun and made me want to try every ascension and government type, seriously. Hopefully the wait for a 4.0 update isnt too long !