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Orbital Rings+
   
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22 Eyl 2024 @ 13:34
14 Oca @ 9:48
7 Değişiklik Notu ( görüntüle )

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Orbital Rings+

Açıklama
This mod adds more Construction and module slots to Orbital Rings.

This mod also adds the "Orbital Ring Start" origin, which lets you start with a Tier 4 colossal Ring that has even more Building Slots than a Tier 3 orbital Ring and access to special buildings.

This mod is not compatible with other mods that edit Orbital Ring and Starbase module values.


Tony_sm made a version that makes the Orbital Ring origin compatible with Gigas, NSC3 and some other mods ( It contains the origin with the big starbase and doesnt increase the building and module slots of normal starbases)

Check it out here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=3406904834
17 Yorum
Road66 6 May @ 14:26 
hello, dont work now because phoenix update
tony_sm 14 Oca @ 16:29 
@Meisterpapala cheers!!! :)
Meisterpapala  [yaratıcı] 14 Oca @ 10:15 
I´ve updated the mod. Shipyards and other modules like vivarium tanks should be working again
tony_sm 13 Oca @ 9:27 
@Meisterpapala Looking to get your mod in my set. I sent you a friend request. I have fully updated, and removed compatibility issues in the mod. It has not been made available. If you are ok with a fork, or I don't mind giving it to yourself. But its the one that will work with Gigas, and NSC3 and everything else. Hope this message finds you well https://sp.zhabite.com/sharedfiles/filedetails/?id=3365840735
Kurana 21 Kas 2024 @ 4:25 
As a "temporary fix" for the Shipyards not working, reloading the save fix them, the option is only broken when building a shipyard for the first time, after that, you can add more shipyards and it will work.
Dark 7 Kas 2024 @ 0:03 
This mod is broken.

It breaks the Shipyards in Starbases - making them not work. The Shipyard tab gets disabled as if Shipyards aren't constructed when they clearly are.

Tried running it by itself and the same bug persists. Needs fixing.
Drak Moose 5 Kas 2024 @ 1:18 
And vivarium tanks as well, big fan of the mod btw
Drak Moose 5 Kas 2024 @ 1:17 
It appears that when using the Biodrones (Machine) civic - The alternative hatchery buildings (Beastports) are removed when the mod is active (3.14) :)
parupiro 2 Kas 2024 @ 20:59 
Is this compatible with evolved ?
Ratman 31 Eki 2024 @ 15:08 
bug with the wild swarm civic the modules don't appear and slot are non funtional