Stellaris
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Orbital Rings+
   
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22 sept. 2024 à 13h34
14 janv. à 9h48
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Orbital Rings+

Description
This mod adds more Construction and module slots to Orbital Rings.

This mod also adds the "Orbital Ring Start" origin, which lets you start with a Tier 4 colossal Ring that has even more Building Slots than a Tier 3 orbital Ring and access to special buildings.

This mod is not compatible with other mods that edit Orbital Ring and Starbase module values.


Tony_sm made a version that makes the Orbital Ring origin compatible with Gigas, NSC3 and some other mods ( It contains the origin with the big starbase and doesnt increase the building and module slots of normal starbases)

Check it out here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=3406904834
17 commentaires
Road66 6 mai à 14h26 
hello, dont work now because phoenix update
tony_sm 14 janv. à 16h29 
@Meisterpapala cheers!!! :)
Meisterpapala  [créateur] 14 janv. à 10h15 
I´ve updated the mod. Shipyards and other modules like vivarium tanks should be working again
tony_sm 13 janv. à 9h27 
@Meisterpapala Looking to get your mod in my set. I sent you a friend request. I have fully updated, and removed compatibility issues in the mod. It has not been made available. If you are ok with a fork, or I don't mind giving it to yourself. But its the one that will work with Gigas, and NSC3 and everything else. Hope this message finds you well https://sp.zhabite.com/sharedfiles/filedetails/?id=3365840735
Kurana 21 nov. 2024 à 4h25 
As a "temporary fix" for the Shipyards not working, reloading the save fix them, the option is only broken when building a shipyard for the first time, after that, you can add more shipyards and it will work.
Dark 7 nov. 2024 à 0h03 
This mod is broken.

It breaks the Shipyards in Starbases - making them not work. The Shipyard tab gets disabled as if Shipyards aren't constructed when they clearly are.

Tried running it by itself and the same bug persists. Needs fixing.
Drak Moose 5 nov. 2024 à 1h18 
And vivarium tanks as well, big fan of the mod btw
Drak Moose 5 nov. 2024 à 1h17 
It appears that when using the Biodrones (Machine) civic - The alternative hatchery buildings (Beastports) are removed when the mod is active (3.14) :)
parupiro 2 nov. 2024 à 20h59 
Is this compatible with evolved ?
Ratman 31 oct. 2024 à 15h08 
bug with the wild swarm civic the modules don't appear and slot are non funtional