Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was completely wrong
they showed up with something called a Gladiator
it had snuck up with some of the heavier units they brought out and by the time it reached my frontline it was already too late
this fucking thing activates a 'sprint boost' and charges into my gun line, downing one of my colonists in full flak armor in around two hits
I panic and send the three bionic bobs I've created to go try and beat the shit out of the gladiator
they not only don't damage the gladiator at all, despite being armed with plasteel swords
they all get downed within 10 hits
they were all wearing marine armor with a full setup of bionic limbs and multiple implants, including some from Integrated Implants
no fucking shot I lost my 20 year colony to this busted shit
Btw It's specifically a sergeant summoned with a rare trade item OR if you're high enough rank within the new faction already THEN you need to travel to one of their settlements on the map AND THEN you can buy the component you need because caravans never sell it. Thats how you *start* with the mod.