RimWorld

RimWorld

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The Dead Man's Switch
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Mod, 1.4, 1.5
File Size
Posted
Updated
29.319 MB
24 Dec, 2023 @ 7:16am
28 May @ 11:29pm
72 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://sp.zhabite.com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (29)
166
13 Jun @ 5:44am
Bugs and Errors
TheRedPriest
8
9 Jun @ 7:20am
how to get t/r components??
Cuthulu with a bat
2
8 Jun @ 2:26am
Why do mechanoids die early?
MeDoK
1,553 Comments
91-номер 22 Jun @ 1:27am 
The best robot mod in recent times, but there are very few equipment or implants that could increase the owner's bandwidth.
Wintermist 21 Jun @ 11:09pm 
Any chance it works with 1.6 or have 1.6 changed too many things related to this?
RandomDude2022 21 Jun @ 7:45pm 
How can we copy the blue color some of the colonials are wearing for our own pawns? I dont think its one of the colors the base game has for dyeing but idk
RiskyBusiness 21 Jun @ 2:28pm 
@Red30000 Don't believe so, I've just been using dev mode to test new things I'm unsure of.
Red30000 21 Jun @ 12:05pm 
Is there a wiki document somewhere? Because this adds so much stuff it would be a handy thing to reference for stats and mechanics.
Alpharius 20 Jun @ 5:34am 
I gave three of my colonists every bionic I could scrounge up because I had pissed off the new faction, and seeing how we were a late game faction I figured it wouldn't be hard
I was completely wrong
they showed up with something called a Gladiator
it had snuck up with some of the heavier units they brought out and by the time it reached my frontline it was already too late
this fucking thing activates a 'sprint boost' and charges into my gun line, downing one of my colonists in full flak armor in around two hits
I panic and send the three bionic bobs I've created to go try and beat the shit out of the gladiator
they not only don't damage the gladiator at all, despite being armed with plasteel swords
they all get downed within 10 hits
they were all wearing marine armor with a full setup of bionic limbs and multiple implants, including some from Integrated Implants
no fucking shot I lost my 20 year colony to this busted shit
ryan 19 Jun @ 8:21pm 
Playing with this mod, like 50% of raids are those stupid tactical turret walkers. They're completely broken, and vastly more powerful than whatever raid value they have assigned
Gamma 19 Jun @ 7:48pm 
In lore, does this faction serve the Shattered Empire? Like are they the military to their hierarchy? Or does the Fleet hail from another government?
Flowwen 19 Jun @ 5:12pm 
@Empyrean Mako-Miir Maybe so, I just feel annoyed I went through nearly getting my colony wiped fighting several mech bosses with CE installed, wasting tons of resources in the process, all because the only thing anyone including the author can say about getting T/R components is vagueries about "defeat boss group,or trading". In the end I didn't have even a single T/R component for any of the work but I had done, but enough time had passed that I had a ton of research done for the automatroids which was fucking useless because I couldn't make the basic controller for them.

Btw It's specifically a sergeant summoned with a rare trade item OR if you're high enough rank within the new faction already THEN you need to travel to one of their settlements on the map AND THEN you can buy the component you need because caravans never sell it. Thats how you *start* with the mod.
frus-m 19 Jun @ 2:57pm 
Очень нужна поддержка для Mech Work Tab