Stellaris
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Ship Section Mod
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12 ноем. 2023 в 10:01
11 май в 6:53
15 бележки за промени ( преглед )

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Ship Section Mod

Описание
This mod adds some ship sections, increases the max Titans to 30 and Juggernauts to 3. And some offspring sections for Progenitor Hives (high cost but more slots).

Locks more sections behind 2 techs you get if you start the Unyielding or Supremacy tradition tree ("Armored" and "Gunned" sections; located in the engineering tree).
If you have completed one of the trees and researched "Fluid Fleet Templates" or "Citadels", you will receive the tech option for the other tradition.

10 days after gamestart a event fires to enable or disable Armored and/or Gunned ships.
Both types have +50% section alloys cost .
"Armored" ships get a buff to hull and have more defensive slots.
"Gunned" ships get a buff to range and rate and have more gunslots.

Pictures only show the added sections.

Localisation/section names for German, Spanish and Polish, French and Russian (thanks to Fresh_Limon for that).

Work with the current version (4.0.*)
Should also work with older and newer versions.

No vanilla files overwritten.

Feel free to comment, if you think something is too weak, OP or dosen't work.


If you think this is too much:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3405089872

More Cosmogenesis sections:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3268993153

More Galactic Nemeis sections:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3050171341
26 коментара
偷鹤小队的未来文盲 3 юни в 9:47 
Thx and actually I was writing sth similar to yours but not quite perfect. I tried my best but failed to add the selective carrier combat computer on a frigate...
bi3rd0se  [автор] 29 май в 2:09 
I'm not 100% sure, but it should work.
But I would recommend to load this (SSM) first and then NSC in the modlist. If you have tried it let me know if something does not work
Pheonix 27 май в 16:34 
these have Compatibility with NSC ?
bi3rd0se  [автор] 26 май в 6:24 
You mean carrier behavior from the combat computers? atm you can't. if i figure out how i may add it
偷鹤小队的未来文盲 24 май в 9:53 
Good and how can I deploy a carrier ai on my frigate which is with a striker section now
bi3rd0se  [автор] 8 май в 7:13 
@Veghnoss
If you want to see the code, look in the steam mod folder ( \Steam\SteamApps\workshop\content\281990\3081143329 )
You can view the files there.
I recommend ‘Notepad++’ as a text editor (it is also clearer than the windows text editor)
There is a very detailed modding wiki ( https://stellaris.paradoxwikis.com/Modding )
if you have questions, pm me
Veghnoss 6 май в 19:29 
i could i get the code/text that you used for this. leaning to mod and i want to look at how you made this work. It may or may not of been simple for you but to me this is all Calculus lol
bi3rd0se  [автор] 28 окт. 2024 в 11:58 
The AI should use most sections (it usually does for me).
iErr0r32 28 окт. 2024 в 8:42 
does this work for AI?
Fresh_Limon 22 юли 2024 в 9:07 
Of course, no objections:steamhappy: