RimWorld

RimWorld

1,141 ratings
Alpha Prefabs
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Mod, 1.4, 1.5
File Size
Posted
Updated
29.487 MB
3 Nov, 2023 @ 7:28am
9 Nov, 2024 @ 12:28am
13 Change Notes ( view )

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Alpha Prefabs

Description
[www.patreon.com]

Features

Adds more than 200 Prefab structures that can be bough by the player to create awesome looking colonies.

The more mods the players has, the more prefabs the catalog will contain. For optimal experience, you should use Vanilla Expanded mods, as the majority of prefabs were built around them.

The wiki for modders is at: https://github.com/juanosarg/AlphaPrefabs/wiki

Content











Using prefabs as blueprints

Thanks to Izk, the mod now includes integration with the Blueprints mod (forked version). Now if you don't want to outright buy the prefabs you can place them as blueprints, so your colonists have to provide the materials and build them. Get the forked blueprints mod here: https://sp.zhabite.com/workshop/filedetails/?id=3150588521


(godmode on)

WARNING: Some of the items in the prefabs may be unable to be built by the player (e.g. broken asphalt). Such things are removed from the blueprints.

Should work with any forks of Blueprints, the one linked above is the recommended one.

Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

Mods that add more prefabs

Zalcore Prefabs: https://sp.zhabite.com/sharedfiles/filedetails/?id=3104631106
13x13 prefabs: https://sp.zhabite.com/sharedfiles/filedetails/?id=3482235159

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, but each DLC / mod you have will include new prefabs

Q: Does this work with Combat Extended?
A: This one should be 100% compatible

Q: Can you rotate the prefabs?
A: No. Those were rotation is relevant are offered in variations for each of the 4 cardinal directions. When rotation is not relevant, that's all there is.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Understandable. I will add more things to the thing to make a better thing next time.

Changelog

v1.0: Release. (03/11/23)
Full changelog on GitHub

Credits

Thanks to Reel, Stelfer, Eragon, OpGamer97, Heretic, Kolopo, Kad, Woofwoofwoofwoofwoofwoofwoof and Robosium for providing structures for the mod. I quite literally couldn't have done it all on my own.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (2)
67
1
24 May @ 2:59pm
PINNED: Suggestions
Sarg Bjornson
38
27 Feb @ 4:26pm
PINNED: Bug Reports
Sarg Bjornson
409 Comments
Giorgio Dibitonto 16 Jun @ 9:56am 
Ok, thanks for the answer!
Sarg Bjornson  [author] 16 Jun @ 9:26am 
No, our tools are vastly superior to what 1.6 is offering, no intention to swap to them
Giorgio Dibitonto 16 Jun @ 9:03am 
Hello Sarg

I read that now seems possible use a debugging tool on 1.6 for save map buildings on xml, and if I understood well these would go in to vanilla map gen.

I wonder if it can be used to expand this mod or another vanilla expanded increasing the beauty of vanilla gen expanded in general (not only town).

Or if is not usable with this purpose.
Enchantress 6 Jun @ 1:49pm 
ok perfect, just wanted to make sure i was doing it correctly. thanks again and enjoy the weekend. :reexcited:
Sarg Bjornson  [author] 6 Jun @ 1:45pm 
It will display a bounding box once it is placed by selecting it. Unfortunately it can't display that box moving with the mouse when a location for it is being chosen, only after placed
Enchantress 6 Jun @ 1:43pm 
ah ok...once i pick it up to place...how do i see the outline of the structure to be able to deploy it correctly? rn i just see the circle and it deploys not exactly where i would want it. thanks so much Sarg for the help and mod.
Sarg Bjornson  [author] 6 Jun @ 1:19pm 
Ordering should make a droppod deliver the building either near the prefab catalog, or wherever you have placed a prefab delivery spot
Enchantress 6 Jun @ 1:15pm 
how do i actually place these? i have the option to order or export. i am in godmode and have the option checked in the mod options to be able to place w/o silver but when i click on the structure and go to place there is nothing.

i'm sure i'm just being blind but if someone can help me i'd really love to place a temple. thank you!
Sarg Bjornson  [author] 18 May @ 10:52pm 
No, completely different things
mynameactually 18 May @ 7:46pm 
Is there anything special if you mix this with RimEffect's prefab stuff?