Stellaris
1,176 voti
Forgotten Empires 4.0
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Mostra gli oggetti etichettati con tutti i termini selezionati: 4.0.*
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72.720 MB
26 ott 2023, ore 11:17
27 mag, ore 0:09
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Forgotten Empires 4.0

In 2 collezioni di Inny
The Merger of Rules 3.X
129 elementi
Inny78's mods
9 elementi
Descrizione
Embark on a cosmic odyssey with this mod, where a tapestry of interstellar narratives unfolds for your science team amidst the boundless realms of the galaxy. Delve into the forgotten tales of ancient precursor empires, their legacies lost in the starlit void long before your celestial journey began. Uncover hidden dig sites and engage with enigmatic anomalies that beckon with inscrutable secrets. Every discovery and encounter weaves into the fabric of your empire's destiny, steering its path through the stars.

Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact - these will provide additional rewards.

It also includes some dig sites from Archaeology Story Pack that I deemed lore-friendly enough.

Compatibility
This mod is totally compatible with the other event mods.
It has a full compatibility with Planetary Diversity and All These Worlds - Lite.

Content

“Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying.”
- Arthur C. Clarke

Discover and investigate unique archaeological sites scattered across the galaxy, each with its own story, specimens and challenges. Includes some content from XVCV's Archaeology Story Pack, Complex's The Nyblax and the Collector and QUENTOPOLIS's Ziaskehorn: an Ancient Relics Story mods:
  • Biggest Show in the World
  • King of the Underground City
  • Soul of the Art
  • The Belltower
  • The Failed Hive
  • The First Music
  • The Fires of Ziaskehorn
  • The Reverse Engine
  • The Tower City
  • The Vanishing Act
  • The War-Torn Planet
  • Tomb of Space Whales
  • When the World sings
Unravel the tales of extinct empires, learning about their culture, technology, and downfall. Includes XVCV's Precursor Story Pack:
  • The Alshigans
  • The Astanine
  • The Coprean Constitution
  • The Shaded Empire
  • The Sless Alliance
  • The Z'nkar
And some anomalies and country events.

New unique worlds from Marky612's Strange Worlds, allowing the construction of unique buildings granting passive bonuses to your empire for as long as you can keep them from your enemies.

More content will come over time. See also the List of Content

Recommended mods
This mod edits some vanilla code, so The Merger of Rules will allow it to run with other mods.

Localisation
Japanese: External translation by Rio_Mizuhoshi found here
German: Partial translation by Kucige
Chinese: External translation by 静夜星空 found here
Italian: External translation by Rahl81 found here
Korean: External translation by Chopper found here
Russian: External translation by Hann found here
Spanish: Partial by ChupaChups (Archaeology Story Pack events).



[discord.gg]
Discussioni più popolari Visualizza tutte (4)
58
19 mag, ore 5:05
Reporting typos and errors.
Inny
0
28 ott 2023, ore 12:57
Suggestions for new events
Inny
415 commenti
Lelouch VI Britannia 25 mag, ore 13:46 
note to self when a relic says do not press this in red dont let your intrusive thoughts win 10/10 would press again
Inny  [autore] 24 mag, ore 15:51 
Thanks, I'm quite proud of this one.
Captain 24 mag, ore 9:02 
the shaded empire are super cool, revitalized my love for storytelling in this game
Harlock 21 mag, ore 12:01 
Just to add some clarity to this, If I move a ship to the closest adjacent system and right click move on the target system a ship with jumpdrive will make the jump. But it says out of range if I try from anywhere else, and pathing will not work, it has to be one hop move. Again maybe it's the distance away that it spawn?

Anyway, I'm up and running now.
Harlock 20 mag, ore 22:32 
... I've been playing since 1.0 and I forgot that you could build colony ships....

Thanks again.
Inny  [autore] 20 mag, ore 0:14 
You can also construct a colony ship and jump it into the system.
Harlock 19 mag, ore 22:22 
Nope, nevermind got it working. I think to colonize there had to be a route to a starbase with a shipyard. Because only science ships could reach it there were no shipyards to source from. After constructing a shipyard in system I could colonize.
Harlock 19 mag, ore 22:18 
I suspect my problem is that for some reason ships with jump drives can't jump to the system even. The only way I was able to get the science ship there was Experimental Navigation. Maybe it spawned too far?
Poisy 19 mag, ore 11:38 
Thank you for a quick reply. I remain hopeful still:)
Inny  [autore] 19 mag, ore 11:19 
The crisis is not in the game for now.