Stellaris
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Forgotten Empires 4.0
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Events
Mots-clés : 4.0.*
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72.721 MB
26 oct. 2023 à 11h17
31 mai à 2h39
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Forgotten Empires 4.0

Dans 2 collections faites par Inny
The Merger of Rules 3.X
129 objets
Inny78's mods
9 objets
Description
Embark on a cosmic odyssey with this mod, where a tapestry of interstellar narratives unfolds for your science team amidst the boundless realms of the galaxy. Delve into the forgotten tales of ancient precursor empires, their legacies lost in the starlit void long before your celestial journey began. Uncover hidden dig sites and engage with enigmatic anomalies that beckon with inscrutable secrets. Every discovery and encounter weaves into the fabric of your empire's destiny, steering its path through the stars.

Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact - these will provide additional rewards.

It also includes some dig sites from Archaeology Story Pack that I deemed lore-friendly enough.

Compatibility
This mod is totally compatible with the other event mods.
It has a full compatibility with Planetary Diversity and All These Worlds - Lite.

Content

“Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying.”
- Arthur C. Clarke

Discover and investigate unique archaeological sites scattered across the galaxy, each with its own story, specimens and challenges. Includes some content from XVCV's Archaeology Story Pack, Complex's The Nyblax and the Collector and QUENTOPOLIS's Ziaskehorn: an Ancient Relics Story mods:
  • Biggest Show in the World
  • King of the Underground City
  • Soul of the Art
  • The Belltower
  • The Failed Hive
  • The First Music
  • The Fires of Ziaskehorn
  • The Reverse Engine
  • The Tower City
  • The Vanishing Act
  • The War-Torn Planet
  • Tomb of Space Whales
  • When the World sings
Unravel the tales of extinct empires, learning about their culture, technology, and downfall. Includes XVCV's Precursor Story Pack:
  • The Alshigans
  • The Astanine
  • The Coprean Constitution
  • The Shaded Empire
  • The Sless Alliance
  • The Z'nkar
And some anomalies and country events.

New unique worlds from Marky612's Strange Worlds, allowing the construction of unique buildings granting passive bonuses to your empire for as long as you can keep them from your enemies.

More content will come over time. See also the List of Content

Recommended mods

Localisation
Japanese: External translation by Rio_Mizuhoshi found here
German: Partial translation by Kucige
Chinese: External translation by 静夜星空 found here
Italian: External translation by Rahl81 found here
Korean: External translation by Chopper found here
Russian: External translation by Hann found here
Spanish: Partial by ChupaChups (Archaeology Story Pack events).



[discord.gg]
Discussions populaires Tout voir (4)
59
30 mai à 12h33
Reporting typos and errors.
Inny
0
28 oct. 2023 à 12h57
Suggestions for new events
Inny
424 commentaires
Celador Il y a 22 minutes 
To answer my question - Nyblax still isn't finished.

@Inny if I may offer a suggestion - those rune regulations need to be removed. I have played dozens of games over the years, and they just clog the galactic community. Their effects aren't that drastic, yet they keep somehow appear on top over and over, and over again. If all 6 are in play - they are literally stalling the whole community for no reason. Considering the line isn't even finished, it's just unnecessary. Even if the cube part was done, instead of 6 separate acts, it would've been better to implement just one for regulation of the combined cube/infinity stone, rather than 6 runes.
Inny  [créateur] Il y a 15 heures 
I pushed an update to allow Wilderness to terraform these worlds for the time being. I'll flesh it out once I've played them to see how I can make something meaningful for them.
B flat Il y a 16 heures 
@Inny Got it. There has to be a way to colonize them though. Wilderness has some kind of strange terraforming mechanic whereby they can colonize gaias by terraforming them into the same type for example. Maybe allow something like that? I disabled the mod for the time being, but I hope you figure something out. Love your mods.
Celador Il y a 18 heures 
Is the Nyblax line finished here? How do you combine all 6 runes?
Inny  [créateur] 30 mai à 10h24 
Well, Strange Worlds predate the existence of the unique mechanics of the Wilderness, and I don't think they can work well together. I'll have to think about what to do with them.
B flat 29 mai à 20h08 
Hi there. Wilderness cannot colonize "strange worlds" from this mod because they can only terraform, and strange worlds can't be. Is this intended?
Inny  [créateur] 29 mai à 12h37 
In its current state, the precursor selection screen is not compatible with Forgotten Empires (not without a heavy rewrite of the mod), so I will not use it. I made a request to the devs for a bit of code that would allow it, so maybe in the future we'll have something usable. Everything's ready in the meantime on my side for when this day happens - art, code, interface.
alex_kuegler 29 mai à 11h30 
I have some precursors from other mods that are included in the selection? Maybe you will contact that creators to find a solution?
alex_kuegler 29 mai à 11h29 
The mentioned Precursors don´t show up in the Precursor Selection, will they spawn anyways?
Lelouch VI Britannia 25 mai à 13h46 
note to self when a relic says do not press this in red dont let your intrusive thoughts win 10/10 would press again