Stellaris

Stellaris

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[4.0] City World Flavour
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2.299 MB
15 Oct, 2023 @ 6:08am
7 May @ 3:06am
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[4.0] City World Flavour

Description
Updated to 4.0. The legacy 3.14 version of City World Flavour can be accessed here.

[3.14] City World Flavour

Features
- Want to play tall? Expand your Ecumenopolis by adding new levels deep underground. Be careful though; the deeper you go, the harder it becomes to manage your pops down there.
- New decisions to turn your Ecumenopolis into the shining jewel of the galaxy it was always meant to be.
- New flavour events to add some life and character to a bustling intergalactic metropolis
- New jobs specific to Ecumenopolis worlds.
- The ability to specialise your planet even further - create a glittering centre of galactic politics, or a gritty industrial forge world.

Compatibility
No vanilla overwrites have been made, so it should be compatible with just about anything.

This mod is savegame compatible, but if an Ecumenopolis already exists before the mod is added, some features will not work for that planet.

Planetary Diversity / Real Space Arcologies
To enable City World Flavour content for Planetary Diversity's and Real Space's Ecumenopolis types, please download the compatibility patch.

City World Flavour Compatibility Patch

Sparble's Stellar Hyperconstructs

Hyperconstructs: City World Flavour Patch

Thank you to @demaniakk for providing Russian translation for the mod
83 Comments
[Я_Я] OMG67 26 May @ 1:14pm 
Does this have machine related events? I usually play as machine gestalt, will I have speficic events or will I get the same events breaking immersion/gameplay?
Kucige 20 May @ 10:46pm 
Hey, i made a german localisation for your mod https://sp.zhabite.com/sharedfiles/filedetails/?id=3484995750
MagnusGrey 17 May @ 4:58pm 
Found a couple more Dunno. The anglers and rangers that you get from building the lake district and park district when using the political path don't work either.
Dunno  [author] 17 May @ 3:46am 
That's a good catch thanks - it looks like the devs changed how culture workers are implemented in the code for 4.0. The old implementation is still there, but it's disabled, so that's why those jobs aren't usable. I'll change how CWF does it for the hollywood modifier so that they are actually usable.
MagnusGrey 16 May @ 11:31pm 
Hey Dunno, the ef_space_hollywood planet effect is not working right, the culture worker jobs from it do not get filled by any pops.
Dunno  [author] 16 May @ 3:24am 
The compatibility patch still works! I've updated it to 4.0, but generally it should work fine even if the launcher warns you it's a bit out of date.
victoriousdread07 (private) 15 May @ 8:15pm 
Anybody know if the patch for Planetary Diversity still works with these two updated mods?
demaniakk 14 May @ 7:35am 
@WeksteR, mod is updated)
@Davi, Mostly yes, but mod have some minor feature - "urbanization levels" for urbanistic world specialization. It's a planet modifier that give some bonuses for arcology project desision, for more information you can ask Dunno :)
Oh, and for Relic World new things you can check Relic World Flavour mod.
Davi 14 May @ 3:42am 
Is this only for ecumenopolis?
卡尔文迪斯梅特 10 May @ 12:13am 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591