Stellaris

Stellaris

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[4.0] City World Flavour - Compatibility Patch
   
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144.085 KB
1 Nov, 2023 @ 4:26pm
16 May @ 3:20am
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[4.0] City World Flavour - Compatibility Patch

Description
Compatibility patch for City World Flavour to work with Real Space and Planetary Diversity's new ecu types.
Put this mod after City World Flavour and any RS / PD mods in the load order.

Get City World Flavour here
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City World Flavour

Get Planetary Diversity and its arcology mod here
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Planetary Diversity
Planetary Diversity: More Arcologies

Get Real Space and its arcology mod here
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Real Space
Real Space: New Arcologies
15 Comments
Lazy Author 16 May @ 2:22pm 
I see, thanks
Dunno  [author] 16 May @ 11:17am 
Nope! You can run this mod with any combination of planetary diversity or real space mods. It only adds support for extra planet classes, so will not break anything if some of those classes are not there.
Lazy Author 16 May @ 8:42am 
Because PD more arcologies mod, hasnt been updated to 4.0, Im not using it. Will there be a problem if I use this compat mod without it being active? (Planetary Diversity base mod and the Gaia world Submod are active)
Dunno  [author] 16 May @ 3:22am 
@Skylingale, this mod should always go after any mods you want to add compatibility for in the load order.
Dunno  [author] 16 May @ 3:21am 
This mod is compatible with 4.0 and with Real Space + Planetary Diversity. In general this mod should still be compatible going forward even if the launcher tells you it's a bit outdated.
Null 12 May @ 7:33pm 
Does this work with the new 4.0 update? I saw that the main City World Flavour mod has been updated, but I have no idea if I should be waiting for this to get an update as well. Thanks in advance!
paul_leap_frog 17 Feb @ 5:43am 
Is it known if this still works with PD? If not, are there any plans to update it as well?
Graepix 22 Jan @ 5:24am 
This mod doesn't work for the Real Space arcologies. I don't get any of the decisions for those planets
Skylingale 13 Oct, 2024 @ 12:30pm 
Hi and what about the main City Flavour mod? Should it be below PD or above it? Im going to try below as well based on miyakolily's comment but would like to know a certain answer if you can give one Dunno, thanks!
miyakolily 10 Sep, 2024 @ 9:32am 
I put City World Flavour first, Planetary Diversity and its arcologies second, and this compatibility patch third. When I turned my homeworld into a garden arcology, it looked like a vanilla one, and zero City World Flavour events fired for the next 100+ in-game years.

I'll try putting all the City World mods after the Planetary Diversity ones for my next game.