Stellaris

Stellaris

375 ratings
Sparble's Stellar Hyperconstructs [3.14; 4.0 WORK IN PROGRESS]
7
3
2
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
466.932 MB
18 Aug, 2023 @ 10:39am
22 Apr @ 5:48am
47 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Sparble's Stellar Hyperconstructs [3.14; 4.0 WORK IN PROGRESS]

In 3 collections by Sparble
Harmonical Megastructure Experience
12 items
sparblaris 2.0
136 items
Hyperconstructs Submods & Compatibility Mods
9 items
Description
For a statement regarding the 4.0 Update cf. comments or the discord.
Right now this mod works for 3.14.


---------------------



Have vanilla megastructures become too boring for you?
Have you ever wished for (mostly) realistic megastructure concepts to appear in game?
Do you want to be able to ascend to godhood and yet still stay ingame?

This mod adds 29 new megastructures to the game as well as a new Become The Crisis-Path, a new Endgame Crisis with multiple ways of dealing with and various different endings, new districts, jobs, ship components, resources, events, origins and much more!

You will be able to unlock the A Tier Megastructures after having researched the Mega-Engineering technology.
To unlock the Tier D+ Mega- and Hyperstructures, you need to have constructed or repaired either a Galactic Wonders-Megastructure or a Gigastructure if Gigas is installed.

Note: When using Gigastructures and the Machine Age, you should use the Cosmogenesis Compat Patch as well!
Using the Gigastructures Compatibility Patch is also recommended if you use both mods.


Also got a discord now for patch notes & bug reports. If you want to share ideas, ask questions or just chat feel free to join!
[discord.gg]


Part of Stellaris' Mod Highlight #8!



Megastructures:


- Shellworlds

- Double Shellworlds

- Triple Shellworlds
Shellworlds are giant artificial shells constructed around habitable planets to massively increase district capacities.
And yes, now you finally receive bonuses when constructing them around Ecumenopolises, Hive- or Machine Worlds!




- Gas Giant Lifter
Harvests a gas giant's atmosphere en masse for gases.

- Gas Giant Shellworld
A shellworld around a gas giant. Very big.



- Gas Giant Compressor
Turns a gas giant into a brown dwarf or star.

- Edersphere
An even bigger shellworld around 3x the size of a gas giant.

- Nanite Disassembler
Completely deconstructs a planet for resources.



- Stellar Hoop
A colonizable structure that reaches inside a star.

- Black Hole Suprashell
A behemoth shellworld around a black hole. very much space.

- Stellar Harvester
Accelerates a star's fusion reaction to extreme speeds, causing it to emit all its lifetime's radiation amount within a century. Also depletes the star. Massive stonks.

- Stellar Nanite Disassembler
Completely deconstructs a black dwarf for resources, leaving utterly empty space in the system.
Note: Can only be constructed if all planets in the system have been disassembled/removed already!

- Neutronium Compressor
Compresses a Neutron Star and harvests its surface to the core made up of quark matter.

- Stellar Zro Detonator
Injects Zro into a star and accumulates lots of matter to fire onto it, making it explode in a Psi-Supernova.

- Captive Star
A massive mobile Dyson Sphere. Throw a star into another star and see what happens!



- The B.I.O. Brain
Artificially grown, disciplined to support your research. Might become self-aware.

- The Abyssal Anchor
A behemoth cathedral pumped full of Zro, allowing deeper insights into the Shroud.
What could go wrong?


- The Horizon Brain
A behemoth megacomputer powered by a penrose sphere. Now you can play Crysis till the end of time!

- The Solar System Disintegrator
Shut off electromagnetic forces inside a solar system and slurp up the raw matter with a basement universe!

- The Interstellar System Creator
> Fusion Candle & Artificial Star Creator-Megas included!
Not enough systems? Just make your own!

- The Basement Gateway
Don't like the galaxy? Just create your own Basement Universe!

- The Dimensional Tearer
The ultimate ascension engine. Might have galaxy-wide side effects.

---- Missing Image - Tier G Hyperstructures ----
- The Interdimensional ARK
Something is devouring the galaxy. Only with galactic cooperation can it be escaped. Will the Galactic Community prevail?



- Hoopworld
A torus-shaped planet. Giant donut!

- Discworld
A flat planet.

- Freesphere
A huge inflated bubble containing floating islands.

- Stellar Shellworld
A habitable Dyson Sphere.


Strategic Resources
- Hydrogen
Great filler material. Also very abundant.
Appears in natural deposits and can be harvested through Gas Giant Harvesters + Shellworlds, Stellar Hoops and Nanite Disassemblers.

- Cultrobium
Very robust material, ideal for ship armor or active support.
Unlocked after having researched Nuclei Modification, gained through Gas Giant Shellworld/Edersphere/Suprashell districts and Neutron Compressors.

- Conscious Matter
A compound made up of raw biological neurons. Forming neural connections at an exponential rate.
Unlocked after taking the Engineered Evolution Ascension Perk.

- Nuclei Soup
Raw nuclei gained through solar system disintegration. Highly unstable.

Note that the atomic manipulation technology requires you to have researched Nanite Transmutation, which you will gain through having at least one nanite deposit within your borders!



Other Stuff
- New Victory Route
- Star Classes
- Bombardment Stances
- Ship Components
- Districts
- Jobs
- Technologies
- Traits
- Ascension Perks
- Events


Fully Dedicated Support for Gigastructures, Hypothetical Stars and Planetary Diversity!
This mod must be loaded AFTER Gigas and PD.

I also highly recommend using UI Overhaul due to the many districts some of the megastructures have!

This mod is NOT compatible with Real Space: New Frontiers.

Also save game compatible!

Check out my other mods:


Special Thanks to:
TTFTCUTS
Frozen (Warcrimes)
Bread™
Avatar (Stargate)

...for teaching me how to properly make megastructures and helping me with my questions! :)

Also, huge thanks to Elowiny for fleshing out the ascension path megastructure ideas with me!


Localisation
Russian translation by OverConscience
Japanese translation by Aki

[discord.gg]
Popular Discussions View All (2)
39
25 Feb @ 9:20am
What's Next?
Sparble
2
16 Jan @ 3:00am
What are the placement conditions for the BIO Brain?
Divineaspect
675 Comments
marsmelon24 31 May @ 8:28am 
I can't wait to play this mod with my anime mods I have on my load order
Hebrux 24 May @ 6:57am 
No rush, 😃 thank you for attempting to update it, may be better to wait until the district changes are finalized before updating again
Sparble  [author] 24 May @ 4:37am 
For updates on the progress check the discord.
Thanks for your support for Hyperconstructs :summer2019horn:
Sparble  [author] 24 May @ 4:36am 
What this means is that the Hyperconstructs 4.0 Update will take longer than expected, and I am sorry about that, but honestly I have to say that this is on Paradox with the 4.0 code changes.
I will keep you updated on the progress and will eventually update Hyperconstructs, but how long this will take depends on Paradox.
Sparble  [author] 24 May @ 4:36am 
It has come to my ears that Paradox is planning yet another code change regarding districts/zones soon. I've tried updating the Hyperconstructs districts and during playtesting noticed that there are just so many things in Hyperconstructs that need to be updated (Not only districts/buildings/jobs/zones/slots but also components and 'invisible' stuff like events, scripted effects and so on). Aside from the whacky planet changes new bugs have emerged, e.g. events that are fired each day for no obvious reason. Since CWTools hasn't been updated to the code changes from 4.0 yet it's hard to determine if new code works, and 4.0 is borderline un-playtestable with most of Hyperconstructs' 3.14 Code, I have decided to wait for either the CWTools 4.0 update or for Paradox to update the districts once again to save time, work and sanity.
Hebrux 23 May @ 9:23pm 
yeah looks like we'll have to wait for an update. Currently breaks a new game
Sparble  [author] 22 May @ 3:50am 
I am currently working on the update. For progress tracker updates check out the discord.
w.girl27 21 May @ 6:22pm 
i miss this mod so much i cant wait till its updated it leaves a hole that giga cant fill
Willem 21 May @ 4:20pm 
Nah, the Gas Giant related structures are a way of obtaining Hydrogen, an important resource in this mod, Hyperconstructs is meant to work right besides Gigastructures, even having some Cross-Mod features (Such as Hydrogen being available on Habitable Gas Giants, and the Nidavellir Hyperforge having an extra upgrade level so it can produce Cultrobium in addition to its regular output, you can also choose to when you create an Artifical System to create an Alderson Disk) if both are enabled.

Stuff Like Shellworlds, Hoopworlds, Freefall Spheres, Habitable Dyson Spheres, Black Hole computers, Discworlds, it also has a Unique Crisis idea that no other mod has touched as far as I know.

Ascension Structures like the B.I.O Brain also provide new features not included in Gigas
Witch ~ 21 May @ 3:59pm 
its a newer up to date version of giga without the crazy spagheti code and weird features