RimWorld

RimWorld

3,937 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5
File Size
Posted
Updated
17.292 MB
4 Aug, 2023 @ 12:04pm
17 Sep, 2024 @ 2:03am
34 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (134)
335
1
16 Jun @ 3:36pm
PINNED: Bug Reporting
Oskar Potocki
7
2 May @ 9:08pm
Vehicles refuse to move
Beta_8088
3
18 Mar @ 6:18pm
Toad crashes into rock
Rabbi Joe
2,149 Comments
Bom Train 10 hours ago 
Where do I craft ammo for the vehicles? I feel like I've searched every crafting bench but still see no ammo or shell options
[C|⦿] Typical Lama [✚] 19 Jun @ 6:36am 
So small thing - while it's very funny that they can, I feel like very young children(4 yo in my case) shouldn't be able to drive the vehicles just as well as adult pawns. I feel like preventing children younger than 7 yo from driving is quite logical.
Wolfe 17 Jun @ 9:09pm 
vehicle framework does not and probably will not work with multiplayer for a long, long time
ggomega 16 Jun @ 12:46pm 
been trying to play this mod multiplayer it just dysyncs so much i hope with multiplayer it could work
Shadow Drake 15 Jun @ 8:41pm 
I'm having the same issues as drsavagethe1, i cannot seam to target a landing spot for any tile that is already loaded. mod worked fine for several days straight, until now
Simbach Vazo 15 Jun @ 1:40pm 
I find it a little strange the actual fuel consumption rate isn't specified, unless I missed it somewhere. Speed is detailed as c/s, but fuel is just left vague on each graphic.
AzoorFox 15 Jun @ 1:24pm 
UPDATE WHEN?????????????????
King-Of-♥♥♥ 14 Jun @ 3:41pm 
Is there a setting I can adjust so vehicles can drive over mountains on the map? I always set up base in mountains and it always says no valid exit.
OitoBit 14 Jun @ 12:02pm 
Hmm I actually removed both, gonna test it out when I have time, and file it... But i'm still playing on 1.4 since the save is old, could be that
Oskar Potocki  [author] 14 Jun @ 12:53am 
Removing this mod fixes it? Or removing the vehicles framework?

Make sure you file a bug report in the bug reports discussion!