Stellaris

Stellaris

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! Sartek TAP Merger - Ascension Path Fusion
   
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1.016 MB
22. maj 2023 kl. 15:42
24. jan. kl. 9:43
14 ændringsbemærkninger ( vis )

Abonner for at downloade
! Sartek TAP Merger - Ascension Path Fusion

I 2 samlinger af A-Sartek
A-Sartek's Stellaris mods
55 genstande
Ultimate Terran Playset
98 genstande
Beskrivelse
Stellaris 3.14.* /// This mod add-on ALLOWS all ascension paths, guarantees changes from other mods that alter ascension paths apply their changes while also making them compatible with other mods.

This mod focus is not diving into ascension path merges, other mods are needed for multiple paths to work properly. It also accomplishes the following:
  • Increases ascension paths mod file load priority, use below most mods.
  • Support ascension path merge mods that are ACTIVELY being developed.
  • It has built-in compatibility for Planetary Diversity.
  • AI is smarter and is instructed to focus on one path.

Mods reviewed (so far) for Ascension Path compatibility:

Mod load order:
Use below ! Sartek Tradition Ascension Merger but before other mods with double "!" or triple "!" in their names.

Prospective Updates:
  • Add a menu feature to tweak ascension path settings (like allowing or disabling psionic path for machines).
  • Add Cellaris by Exakan compatibility.
  • Revisit Expanded Gestalts: Forgotten Queens in order for Hive minds to be able to select Engineered Evolution, Life Assemblers, and Omniprescence in any order. (This would still depend on Forgotten Queens being up to date).
  • Revisit Planetary Diversity’s Shroud-Touched Origin just in case it needs to be updated.
  • Review Compatible Ascension Paths
  • If there are any other mods that alter the same files, as needed.


[ko-fi.com]
77 kommentarer
A-Sartek  [ophavsmand] 11. maj kl. 20:36 
Oh but Ascension Paths by Dracones just updated today... Hmm, expect an update here in a few days.
A-Sartek  [ophavsmand] 11. maj kl. 20:34 
@RAMPID GRIFFON Yes, it needs an update but also its dependencies, plus we have to wait for PDX to get the game out of beta already.
RAMPID GRIFFON 8. maj kl. 21:01 
@A-Sartek Does this need to be updated?
A-Sartek  [ophavsmand] 23. apr. kl. 11:35 
:LIS_pixel_heart:
reanimated6 22. apr. kl. 13:33 
<3<3<3<3 A-SARTEK <3<3<3<3
A-Sartek  [ophavsmand] 2. apr. kl. 5:14 
@Pitlos Tails: That's the reason why I decided to separate this from the main mod a while ago, because this is a different type of power fantasy. With that said though, once we hit 4.0 I will be releasing an updated menu that could allow tweaking ascension paths.
Pitlos Tails 1. apr. kl. 9:03 
very cool, wish i could use it. but robots being gene engineered and psionic makes no sense and thew ai will always involve into just that
A-Sartek  [ophavsmand] 21. feb. kl. 1:18 
Thanks for the kind words! Nice suggestion, I'll take a look at that mod as soon as I can. :selphinehappy:
Mael 19. feb. kl. 17:13 
Hey there.
Love the mod, I use it basically every playthrough. I was hoping that you'd give a go at making this mod function properly with Cellaris by Exakan (who also made Electroids).
Have a great one cheers!
A-Sartek  [ophavsmand] 14. jan. kl. 20:11 
I did some research and because of how crisis works, a new perk and path has to be created from scratch. This means it would not be possible to select Galactic Nemesis and Cosmogenesis at the same time, however if there is a separate perk that somewhat combines effects from both with a single Crisis path then is plausible. Nevertheless, this feature is just an idea right now and I'm working on another mod, but is not discarded.