Stellaris
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No Unique Origins
   
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2023년 4월 15일 오후 4시 36분
2024년 11월 11일 오후 2시 47분
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No Unique Origins

설명
This mod removes the limit on several origins that can only be made once so that they can appear multiple times, here is the list of all affected origins:
Galactic Doorstep
Lost Colony
Remnants
Tree of Life
Resource Consolidation
Calamitous Birth
Hegemon
Doomsday
On the Shoulders of Giants
Scion
Shattered Ring
Here Be Dragons
Ocean Paradise
Proginator Hive
Teachers of the Shroud
Knights of the Toxic God
Broken Shackles
Payback
Under One Rule
Riftworld
Cybernetic Creed
Synthetic Fertility
Arc Welders
Storm Chasers
Treasure Hunters
Primal Calling

Additionally 5 new starting systems have been added to the following origins as they require unique systems for starting (NOTE: each of these systems is unique, so you need to set the empires to have different starting systems to have multiple spawn, if demand exists I can add more, I chose not to as they clutter the system selector)
Ocean Paradise
Void Dwellers
Shattered Ring
Fear of the Dark
Knights of the Toxic God

Note I have not tested it with all these origins so some oddities might occur, but given you can force spawn multiple empires with most of these origins by default I suspect Paradox has solved them

Known bugs/oddities:
For the origins that have additional systems added they don't work properly, but you can make them work by going into the back end, if you can find where the "user_empire_designs_v3.4.txt" file is (for me it is under "C:\Users\Name\Documents\Paradox Interactive\Stellaris") then find the empire within it, under initializer add the number before either "start" or "system" (both are used for different origins, leave it as is) ie. "ocean_paradise_start" becomes "ocean_paradise_1_start"
댓글 9
Nidswarm  [작성자] 2025년 5월 14일 오후 11시 09분 
I haven't had time to update this to 4.0, which is probably what's causing that issue
The_Hoff779 2025년 5월 10일 오후 7시 47분 
This may need to be updated: at present it does not carryover some of the bonuses from some Origins; "Overtuned"'s extra trait picks for example.
Nidswarm  [작성자] 2024년 10월 19일 오전 11시 51분 
Thanks!
jpmeyers12 2024년 10월 19일 오전 7시 19분 
Wow these mods are just what I’ve been looking for! I spend a lot of time making custom empires just to have the force spawn not work at all. I’d be super down for a non-unique vois dwellers, I usually turn habitable planets down and habitats become a hot commodity. Awesome work! ❤️
Nidswarm  [작성자] 2024년 6월 22일 오후 11시 03분 
I believe it already is, I did a quick update when the dlc launched to bring it up to date, just didn't have time to check which origins were updated to update the description, as I have been very busy lately
Lord Crusade 2024년 6월 13일 오후 11시 36분 
Is this going to be updated for the new mechanical dlc origins?
Nidswarm  [작성자] 2024년 5월 22일 오후 9시 34분 
Having done some testing it seems that void dwellers is not restricted to once, but the system required for void dwellers is (easiest fix is probably to just make a bunch of dummy systems for void dwellers, but not sure when I can have the time to do that)
Nidswarm  [작성자] 2024년 5월 22일 오후 5시 55분 
I don't believe void dwellers is unique
Novalice 2024년 5월 17일 오전 3시 00분 
Would it be possible to also add Void Dwellers to this list, or is that simply not possible? I love the concept and have been in search of something like this. I could run the other empires as Shattered Ring starts if Void Dwellers isn't possible.