Cities: Skylines

Cities: Skylines

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LRT - Elevated Station(s) Tracks #01
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Assets: Road
File Size
Posted
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54.149 MB
16 May, 2022 @ 12:14pm
12 Mar, 2023 @ 3:47am
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LRT - Elevated Station(s) Tracks #01

In 4 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
Reversible Tram AI - Stations and Networks
12 items
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 items
Description


Hello all togther !

Important Nodes

  • AN is crucial for this road to work !
  • in order to get the Cims on to the elvtd platforms,
    you need to use the ground -end of the pedestrian pathway!

  • how it works, as well as a link to the pathways can be found down below



  • added missing single - track - support
  • fixed some issues
  • now with modified version of Vanilla Rails ! (see Pic below)
  • changed some meshes
  • there is addtional information in the general AN guide down below regarding updates of this network


  • I REUSED a lot of textues !
  • the pack contains grd / elevated station tracks
  • there are 34 base combinations!! available [17 ground /17 elevated]
  • every explanation down below counts for both elevations
  • the station tracks work with the Reversible Tram AI Mod by Sway
  • various prop customisation options etc.




  • Overview of Segment- / Node- and Segment END- Options"
  • this is how it looks, when you build the tracks.
    [In order to avoid confusion, I kept parts of the mesh visible]

  • ... to activate a station/stop, you have to avtivate the AN Segment Flag(s) "LRT -Stop", plus the
    wanted station/stop: "Stop #01" etc.

  • ... to then change the activated station/stop, you have to use the AN Segment End Flags


  • ... the platforms are build with "closed" ends. (basically with a concrete wall)

  • ... in order to remove and/or change them, you have to use the AN Segment END Flags

  • ... the "low wall" version, only in combination with the dome, extends the side/edge wall to the
    platform end. On the base or "coverless" versions, these are just "low" concrete walls.
  • ... the bridge version of the road (probably Fine Road tools needed to be activated/forced)
    contains a walkway, which can be activated via AN Segment Flags
  • there are also different fence versions available
  • In order to connect this walkway to your elevated stop, you have to activate the walkway
    node manually via the AN Node Flags



  • there are also some "issues"
  • in order to connect the bridge version to another road on ground, the walkway
    has to be activated
  • these connections look bad, because the LRTs were my first network and
    I did something wrong regarding the roads width. I havent corrected that, because
    I didnt want to possible "destroy" what users did build with these tracks.
    Therefore you have to live with this bad connection.


  • ... if you use a nodeless connection to the tracks, you can manually deactivate
    the end poles

  • AN - Node Options (Examples)
  • there are certain options to customize the platform ends (entries etc.), especially
    if you want to use this as a terminus/end station via the help of the
    reversible Tram AI Mod by sway




HOW YOUR CIMS CAN ENTER THE ELEVATED PLATFORMS

  • build your pedestrian pathway from the ground up

  • ... and then move the ground node to the platform ends, via Move It by Quboid

  • ... this will work with every pedestrian pathway, but I suggest the usage of my new
    pdestrian pathway, because I´ve created them especially to be used with these stations
  • ... they dont raise the ground along with them and do have the same design as these
    stations here. Link below ! ;)
LINK




  • Adaptive Networks Mod

  • Simple Fluorescent Light Pack by Rollermine Coaster
  • in order to work, these lights need the Custom Effect Loader by boformer
  • my LRT Props Pack (contains the Poles, Buffer etc.)

The Station Tracks will work without the lights or the CEL Mod, BUT the Adaptive Networks
is absolutely needed! Without it, these tracks are just a "mesh mess" :P


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available LRT tracks use the same texture set



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)



76 Comments
RobertTEDM 1 Jun, 2024 @ 5:30pm 
@Yaomingsi https://sp.zhabite.com/sharedfiles/filedetails/?id=2809011245 Found it! I had the same problem as you.
Maufla 13 Jan, 2024 @ 8:53pm 
I got A problem, why every time the tram gonna get into the station, it will slow down and act like a caterpillar only move forward each time a little, while the departure act normal, much thanks
adidas.levy 7 Oct, 2023 @ 12:58pm 
Hmmm something is not working.. The platform is hollow or empty.
Yaomingsi 11 Sep, 2023 @ 3:28pm 
I can't seem to find the pedestrian paths that you were referring to for this station? I am using your other pedestrian assets but it still elevates the ground. Plz help
clus  [author] 5 Jul, 2023 @ 12:29am 
Yes it is ... You can find the info about how it works in the "Overview Guide".
Saibotic 2 Jul, 2023 @ 5:16am 
Is it possible to change the wires?
CC22A 20 May, 2023 @ 9:06pm 
By the way, Clus, your link to the pedestrian pathway is not working. I can't click it on this page
Claudius Aetius 7 May, 2023 @ 12:36pm 
Many thanks! :)
clus  [author] 7 May, 2023 @ 8:36am 
changed ;)
Claudius Aetius 2 May, 2023 @ 7:04am 
You are using "[DEPRECATED] Adaptive Networks (AN) V3.16 [DEPRECATED]", consider change this to the new updated one.